[gd_scene load_steps=11 format=3 uid="uid://clxx2ytg3qkcr"] [ext_resource type="Script" uid="uid://cble6kwcr7cvi" path="res://Scripts/Enemy.cs" id="1_d31cy"] [ext_resource type="SpriteFrames" uid="uid://ch2ll1on8im2p" path="res://Resources/Sprites/FairyGuard.tres" id="2_vh71w"] [ext_resource type="Script" uid="uid://c4qmuxjhheahr" path="res://Scripts/Components/ProximityPlayerDetection.cs" id="3_i7ey1"] [ext_resource type="PackedScene" uid="uid://crry0rgk7a8sm" path="res://Scenes/Weapons/BaseWeapon.tscn" id="4_p0lt3"] [ext_resource type="Resource" uid="uid://cdfmedtgp2rcn" path="res://Resources/Weapons/EnemyWeapon.tres" id="5_s8k35"] [ext_resource type="PackedScene" uid="uid://cuixq5ex0j40h" path="res://Scenes/enemyBullet.tscn" id="6_vxjxr"] [sub_resource type="CircleShape2D" id="CircleShape2D_8gtts"] radius = 7.0 [sub_resource type="CircleShape2D" id="CircleShape2D_cacb5"] radius = 4.0 [sub_resource type="CircleShape2D" id="CircleShape2D_v711r"] radius = 85.0529 [sub_resource type="RectangleShape2D" id="RectangleShape2D_m1rsg"] size = Vector2(8, 12) [node name="Enemy" type="CharacterBody2D" node_paths=PackedStringArray("EquippedWeapon", "_playerDetection") groups=["Destroyable"]] collision_layer = 16 collision_mask = 9 script = ExtResource("1_d31cy") EquippedWeapon = NodePath("Weapon") _playerDetection = NodePath("PlayerDetection") _navigationEnabled = true metadata/_edit_group_ = true [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] sprite_frames = ExtResource("2_vh71w") animation = &"left" frame = 2 frame_progress = 0.309308 [node name="Damage_HitBox" type="CollisionShape2D" parent="."] visible = false shape = SubResource("CircleShape2D_8gtts") [node name="RigidBody2D" type="RigidBody2D" parent="."] collision_layer = 16 [node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"] visible = false position = Vector2(0, 5) shape = SubResource("CircleShape2D_cacb5") [node name="PlayerDetection" type="Area2D" parent="."] visible = false collision_layer = 16 collision_mask = 2 script = ExtResource("3_i7ey1") [node name="PlayerDetectionArea" type="CollisionShape2D" parent="PlayerDetection"] shape = SubResource("CircleShape2D_v711r") [node name="ShootTimer" type="Timer" parent="."] wait_time = 0.4 one_shot = true [node name="Weapon" parent="." instance=ExtResource("4_p0lt3")] WeaponData = ExtResource("5_s8k35") BulletScene = ExtResource("6_vxjxr") [node name="NavigationAgent2D" type="NavigationAgent2D" parent="."] target_desired_distance = 64.0 path_max_distance = 800.0 path_postprocessing = 1 avoidance_enabled = true debug_path_custom_color = Color(1, 0, 0, 1) [node name="DamageHitbox" type="Area2D" parent="."] collision_layer = 16 collision_mask = 9 [node name="CollisionShape2D" type="CollisionShape2D" parent="DamageHitbox"] shape = SubResource("RectangleShape2D_m1rsg") [connection signal="area_entered" from="PlayerDetection" to="PlayerDetection" method="_on_area_entered"] [connection signal="area_exited" from="PlayerDetection" to="PlayerDetection" method="_on_area_exited"] [connection signal="velocity_computed" from="NavigationAgent2D" to="." method="_on_navigation_agent_2d_velocity_computed"] [connection signal="area_entered" from="DamageHitbox" to="." method="_on_damage_hitbox_area_entered"]