[gd_resource type="Resource" script_class="WeaponResource" load_steps=7 format=3 uid="uid://dyaxm3st70sh6"] [ext_resource type="PackedScene" uid="uid://dh81snen2f6bf" path="res://Scenes/Weapons/Bullets/enemyBullet_rice_blue_small.tscn" id="1_uu3nm"] [ext_resource type="Script" uid="uid://b6h8slfcd5suh" path="res://Scripts/Resources/DecreasingSpeedModifier.cs" id="2_1ok24"] [ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="3_elbjf"] [ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="4_17dut"] [sub_resource type="Resource" id="Resource_ktwe0"] script = ExtResource("2_1ok24") decreaseRate = 0.1 metadata/_custom_type_script = "uid://b6h8slfcd5suh" [sub_resource type="Resource" id="Resource_5eesc"] script = ExtResource("3_elbjf") BulletScene = ExtResource("1_uu3nm") BulletSpeed = 100.0 Direction = Vector2(1, 0) BulletDamage = 40.0 MaxDamage = 1.0 Knockback = 1.0 LifeTime = 10.0 DestroyOnCollision = true Owner = 2 DamageType = 0 RotateSprite = true Controllable = false Freezable = true Grazeable = true GrazeValue = 1.0 Attributes = 0 Modifier = SubResource("Resource_ktwe0") TimeModifiers = Array[Object]([]) metadata/_custom_type_script = "uid://dslyrfcej3g2n" [resource] script = ExtResource("4_17dut") Name = &"" BulletData = SubResource("Resource_5eesc") Priority = 0 AmmoPerShot = 1 RateOfFire = 0.4 BulletCapacity = 20 ReloadTime = 2.0 AutoReload = true InfiniteAmmo = true ItemKey = &"" AmmoKey = &"" BulletsPerShot = 1 SpreadAngle = 0.0 RandomSpread = 0.0 _rotationOffset = 0.0 metadata/_custom_type_script = "uid://b6fmrnipv88bk"