[gd_resource type="Resource" script_class="RogueliteRoomResource" load_steps=6 format=3 uid="uid://do11fodskgasi"] [ext_resource type="Resource" uid="uid://cocl3qontm3be" path="res://Resources/Enemies/Base_Fairy.tres" id="1_ly0m0"] [ext_resource type="Resource" uid="uid://cqfyuurvqb8m6" path="res://Resources/Enemies/Base_Fairy_Special.tres" id="2_bmbpy"] [ext_resource type="Resource" uid="uid://qbo6avc7x64b" path="res://Resources/Enemies/Fairy_Guard.tres" id="3_q8v3h"] [ext_resource type="Resource" uid="uid://cfdvg162u65sr" path="res://Resources/Enemies/Thermathron.tres" id="4_ddqnp"] [ext_resource type="Script" uid="uid://bl2ne8w12e3a" path="res://Scripts/Resources/Roguelite/RogueliteRoomResource.cs" id="5_svyv5"] [resource] script = ExtResource("5_svyv5") RoomName = &"TestRoom1" Type = 1 ScenePath = &"uid://7svoss2nbksv" Size = Vector2i(1, 2) DoorGridPositions = Array[Vector2i]([Vector2i(0, -1), Vector2i(0, 1), Vector2i(1, 0), Vector2i(-1, 0)]) SpawnableEnemies = Array[Object]([ExtResource("1_ly0m0"), ExtResource("2_bmbpy"), ExtResource("3_q8v3h"), ExtResource("4_ddqnp")]) DoorDirections = 6 metadata/_custom_type_script = "uid://bl2ne8w12e3a"