[gd_resource type="Resource" script_class="RogueliteRoomResource" load_steps=6 format=3 uid="uid://dkr4yxsgbog6m"] [ext_resource type="Resource" uid="uid://cocl3qontm3be" path="res://Resources/Enemies/Base_Fairy.tres" id="1_fwrec"] [ext_resource type="Resource" uid="uid://cqfyuurvqb8m6" path="res://Resources/Enemies/Base_Fairy_Special.tres" id="2_gfy10"] [ext_resource type="Resource" uid="uid://qbo6avc7x64b" path="res://Resources/Enemies/Fairy_Guard.tres" id="3_xexkn"] [ext_resource type="Resource" uid="uid://cfdvg162u65sr" path="res://Resources/Enemies/Thermathron.tres" id="4_b0uxj"] [ext_resource type="Script" uid="uid://bl2ne8w12e3a" path="res://Scripts/Resources/Roguelite/RogueliteRoomResource.cs" id="5_07t40"] [resource] script = ExtResource("5_07t40") RoomName = &"BigLargeMap" Type = 1 ScenePath = &"uid://mhni7edife8b" Size = Vector2i(3, 2) StartShrouded = true DoorGridPositions = Array[Vector2i]([Vector2i(0, -1), Vector2i(0, 1), Vector2i(1, 0), Vector2i(-1, 0)]) SpawnableEnemies = Array[Object]([ExtResource("1_fwrec"), ExtResource("2_gfy10"), ExtResource("3_xexkn"), ExtResource("4_b0uxj")]) DoorDirections = 30 metadata/_custom_type_script = "uid://bl2ne8w12e3a"