[gd_resource type="Resource" script_class="PatternGroup" load_steps=13 format=3 uid="uid://du2kuv125vbrx"] [ext_resource type="PackedScene" uid="uid://dre2wvw4pa3hc" path="res://Scenes/Weapons/Bullets/enemyBullet_mid_blue.tscn" id="1_4xpdn"] [ext_resource type="Script" uid="uid://c0ndqalsc4jve" path="res://Scripts/AttackPatterns/SpiralPattern.cs" id="2_ee42k"] [ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="2_gfvud"] [ext_resource type="Script" uid="uid://b5s5mjuk1rng5" path="res://Scripts/Resources/TimeModifier.cs" id="3_fgjeq"] [ext_resource type="PackedScene" uid="uid://dohakkayqj4w2" path="res://Scenes/Weapons/Bullets/enemyBullet_green.tscn" id="3_gr7a3"] [ext_resource type="Script" uid="uid://cbafxkmgns6ry" path="res://Scripts/Resources/PatternGroup.cs" id="3_jvysx"] [sub_resource type="Resource" id="Resource_uv53h"] script = ExtResource("2_gfvud") BulletScene = ExtResource("1_4xpdn") BulletSpeed = 40.0 Direction = Vector2(1, 0) BulletDamage = 20.0 MaxDamage = 1.0 Knockback = 1.0 LifeTime = 20.0 DestroyOnCollision = false Owner = 2 DamageType = 0 RotateSprite = false Controllable = false Freezable = true Grazeable = true GrazeValue = 1.0 Attributes = 0 TimeModifiers = [] [sub_resource type="Resource" id="Resource_ne4q3"] script = ExtResource("2_ee42k") BulletResource = SubResource("Resource_uv53h") EmitterOffset = Vector2(0, 0) bulletCount = 10 rotationSpeed = 120.0 _rotationOffset = 0.0 duration = 0.4 spread = 360.0 burstInterval = 2.0 ShotsPerBurst = 100 BurstRate = 0.0 _targetPlayer = false _predictPlayer = false OverrideOwner = false Owner = 0 OverrideDamageType = false DamageType = 0 OverrideControllable = false Controllable = false OverrideCreationModifier = false TimeModifiers = Array[ExtResource("3_fgjeq")]([]) WaitForCompletion = true [sub_resource type="Resource" id="Resource_wtj61"] script = ExtResource("2_gfvud") BulletScene = ExtResource("3_gr7a3") BulletSpeed = 50.0 Direction = Vector2(1, 0) BulletDamage = 20.0 MaxDamage = 1.0 Knockback = 1.0 LifeTime = 20.0 DestroyOnCollision = false Owner = 2 DamageType = 0 RotateSprite = false Controllable = false Freezable = true Grazeable = true GrazeValue = 1.0 Attributes = 0 TimeModifiers = [] [sub_resource type="Resource" id="Resource_kohuh"] script = ExtResource("2_ee42k") BulletResource = SubResource("Resource_wtj61") EmitterOffset = Vector2(0, 0) bulletCount = 16 rotationSpeed = 60.0 _rotationOffset = 0.0 duration = 0.4 spread = 360.0 burstInterval = 2.0 ShotsPerBurst = 100 BurstRate = 0.0 _targetPlayer = false _predictPlayer = false OverrideOwner = false Owner = 0 OverrideDamageType = false DamageType = 0 OverrideControllable = false Controllable = false OverrideCreationModifier = false TimeModifiers = Array[ExtResource("3_fgjeq")]([]) WaitForCompletion = true [sub_resource type="Resource" id="Resource_qbq0m"] script = ExtResource("2_gfvud") BulletScene = ExtResource("1_4xpdn") BulletSpeed = 50.0 Direction = Vector2(1, 0) BulletDamage = 20.0 MaxDamage = 1.0 Knockback = 1.0 LifeTime = 20.0 DestroyOnCollision = false Owner = 2 DamageType = 0 RotateSprite = false Controllable = false Freezable = true Grazeable = true GrazeValue = 1.0 Attributes = 0 TimeModifiers = [] [sub_resource type="Resource" id="Resource_depjj"] script = ExtResource("2_ee42k") BulletResource = SubResource("Resource_qbq0m") EmitterOffset = Vector2(0, 0) bulletCount = 10 rotationSpeed = 60.0 _rotationOffset = 0.0 duration = 0.4 spread = 360.0 burstInterval = 2.0 ShotsPerBurst = 100 BurstRate = 0.0 _targetPlayer = false _predictPlayer = false OverrideOwner = false Owner = 0 OverrideDamageType = false DamageType = 0 OverrideControllable = false Controllable = false OverrideCreationModifier = false TimeModifiers = Array[ExtResource("3_fgjeq")]([]) WaitForCompletion = true [resource] script = ExtResource("3_jvysx") patterns = Array[Resource]([SubResource("Resource_ne4q3"), SubResource("Resource_kohuh"), SubResource("Resource_kohuh"), SubResource("Resource_depjj"), SubResource("Resource_depjj"), SubResource("Resource_kohuh"), SubResource("Resource_depjj")]) WaitForCompletion = true