[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://dsrsfpcpwmaql"] [ext_resource type="Shader" uid="uid://b8up3g1w7uqey" path="res://Shaders/Blink_3D.gdshader" id="1_s52cn"] [ext_resource type="Texture2D" uid="uid://sgp57e3tsg35" path="res://Sprites/Actors/Cirno_Float.png" id="2_vdssg"] [sub_resource type="AtlasTexture" id="AtlasTexture_h5qtm"] atlas = ExtResource("2_vdssg") region = Rect2(0, 0, 16, 16) [resource] resource_local_to_scene = true render_priority = 0 shader = ExtResource("1_s52cn") shader_parameter/tex = SubResource("AtlasTexture_h5qtm") shader_parameter/blink_color = Color(0.954799, 0.00675169, 0, 1) shader_parameter/blink_intensity = 0.0 shader_parameter/teleport_progress = 0.0 shader_parameter/scanline_density = 0.0