[gd_resource type="Resource" script_class="LootItem" load_steps=5 format=3 uid="uid://bhbufxodybsw4"] [ext_resource type="Texture2D" uid="uid://8n23xie4kore" path="res://Sprites/Items/Shield_Pickup.png" id="1_0hq6q"] [ext_resource type="Script" uid="uid://bxgjw8wis5l0t" path="res://Scripts/Resources/ItemEffects/HealPercentEffectResource.cs" id="2_mvfwl"] [ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="2_xsuq5"] [sub_resource type="Resource" id="Resource_qh6j2"] script = ExtResource("2_mvfwl") HealPercentage = 25.0 ResourceType = 1 metadata/_custom_type_script = "uid://bxgjw8wis5l0t" [resource] script = ExtResource("2_xsuq5") ItemName = &"Shield Charge" ShortName = &"Shield" ItemDescription = &"Recharges the shield by 25%" ItemKey = &"SHIELD" Item = 8 Tier = 0 Price = 3 ItemEffect = SubResource("Resource_qh6j2") Amount = 1 Max = 10 PickupIfMaxed = false ConsumeOnUse = true UiType = 0 Selectable = true AutoPickup = true InventorySprite = ExtResource("1_0hq6q") DropScenePath = &"res://Scenes/Items/GenericItem.tscn" DropScenePath3D = &"uid://cnot7sft7lpf3" metadata/_custom_type_script = "uid://epnwjptvks3t"