[gd_resource type="Resource" script_class="EnemyResource" load_steps=6 format=3 uid="uid://ddx2b6ymqu3eo"] [ext_resource type="Texture2D" uid="uid://b58oxkofm64o7" path="res://ExternalMaterial/WallTurret/WallTurret_Small.png" id="1_1l6xq"] [ext_resource type="Script" uid="uid://cq65aed620ijo" path="res://Scripts/Resources/Loot/LootDrop.cs" id="2_mc6lv"] [ext_resource type="Resource" uid="uid://cdfmedtgp2rcn" path="res://Resources/Weapons/EnemyWeapon.tres" id="8_ylifv"] [ext_resource type="Script" uid="uid://cd5o0ceb50jki" path="res://Scripts/Resources/EnemyResource.cs" id="9_awem6"] [sub_resource type="AtlasTexture" id="AtlasTexture_mc6lv"] atlas = ExtResource("1_1l6xq") region = Rect2(48, 0, 16, 16) [resource] script = ExtResource("9_awem6") EnemyName = &"Wall Turret" EnemyKey = &"WALL_TURRET" PrefabPath = &"uid://8ab7omgqeodu" MaxHealth = 4.0 MovementSpeed = 0.0 Weapon = ExtResource("8_ylifv") LootDrops = Array[ExtResource("2_mc6lv")]([]) MotivationReward = 4.0 PredictPlayer = false PlayerDetectionRange = 90.0 ViewRange = 120.0 AlarmReactRange = 150.0 PlayerDisengageRange = 200.0 StrafeSpeed = 0.0 MaxStrafeDistance = 0.0 MinStrafeDistance = 0.0 ResponseTime = 0.5 IconSprite = SubResource("AtlasTexture_mc6lv") metadata/_custom_type_script = "uid://cd5o0ceb50jki"