[gd_resource type="Resource" script_class="BulletResource" load_steps=4 format=3 uid="uid://eu6n6c5175y8"] [ext_resource type="PackedScene" uid="uid://b1qnfiuokpvsr" path="res://Scenes/Weapons/bullet.tscn" id="1_qjgqc"] [ext_resource type="PackedScene" uid="uid://dfbmny3s4rili" path="res://Scenes/Particles/IceBulletParticle.tscn" id="2_fkpjr"] [ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="3_m6t6f"] [resource] script = ExtResource("3_m6t6f") BulletScene = ExtResource("1_qjgqc") DestructionParticlesScene = ExtResource("2_fkpjr") BulletSpeed = 300.0 Direction = Vector2(1, 0) BulletDamage = 0.6 MaxDamage = 1.0 Knockback = 200.0 LifeTime = 10.0 DestroyOnCollision = true Owner = 1 DamageType = 3 RotateSprite = false Controllable = false Freezable = true Grazeable = false GrazeValue = 0.2 Attributes = 256 TimeModifiers = []