[gd_resource type="Resource" script_class="BulletResource" load_steps=3 format=3 uid="uid://qrqsywgiij7i"] [ext_resource type="PackedScene" uid="uid://c133312rx63ps" path="res://Scenes/Weapons/base_enemy_bullet_3D_small.tscn" id="1_pm333"] [ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="2_4bl80"] [resource] script = ExtResource("2_4bl80") BulletScene = ExtResource("1_pm333") BulletSpeed = 2.5 Direction = Vector2(1, 0) BulletDamage = 8.0 MaxDamage = 1.0 Knockback = 1.0 LifeTime = 10.0 DestroyOnCollision = true Owner = 2 DamageType = 0 RotateSprite = false Controllable = false Freezable = true Grazeable = true GrazeValue = 1.0 Attributes = 290 TimeModifiers = []