[gd_resource type="Resource" script_class="BulletResource" load_steps=3 format=3 uid="uid://wbdspte0ch33"] [ext_resource type="PackedScene" uid="uid://d28e1t2c0lwbp" path="res://Scenes/Weapons/base_enemy_bullet_3D.tscn" id="1_l7ter"] [ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="2_5nrie"] [resource] script = ExtResource("2_5nrie") BulletScene = ExtResource("1_l7ter") BulletSpeed = 3.0 Direction = Vector2(1, 0) BulletDamage = 12.0 MaxDamage = 1.0 Knockback = 1.0 LifeTime = 10.0 DestroyOnCollision = true Owner = 2 DamageType = 0 RotateSprite = false Controllable = false Freezable = true Grazeable = true GrazeValue = 1.0 Attributes = 290 TimeModifiers = []