[gd_resource type="Resource" script_class="BulletResource" load_steps=4 format=3 uid="uid://sjrqf5xg6fek"] [ext_resource type="PackedScene" uid="uid://wsaxjt32sc06" path="res://Scenes/Weapons/Bullets/bullet_laser_player.tscn" id="1_k71c3"] [ext_resource type="PackedScene" uid="uid://dfbmny3s4rili" path="res://Scenes/Particles/IceBulletParticle.tscn" id="2_x6hhy"] [ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="3_77nif"] [resource] script = ExtResource("3_77nif") BulletScene = ExtResource("1_k71c3") DestructionParticlesScene = ExtResource("2_x6hhy") BulletSpeed = 300.0 Direction = Vector2(1, 0) BulletDamage = 4.0 MaxDamage = 8.0 Knockback = 150.0 LifeTime = 10.0 DestroyOnCollision = true Owner = 1 DamageType = 3 RotateSprite = true Controllable = false Freezable = false Grazeable = false GrazeValue = 1.0 Attributes = 320 TimeModifiers = []