[gd_resource type="Resource" script_class="BulletResource" load_steps=4 format=3 uid="uid://jh2wkjcvm3yc"] [ext_resource type="PackedScene" uid="uid://b1qnfiuokpvsr" path="res://Scenes/Weapons/bullet.tscn" id="1_no224"] [ext_resource type="PackedScene" uid="uid://dfbmny3s4rili" path="res://Scenes/Particles/IceBulletParticle.tscn" id="2_04tom"] [ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="3_inavv"] [resource] script = ExtResource("3_inavv") BulletScene = ExtResource("1_no224") DestructionParticlesScene = ExtResource("2_04tom") BulletSpeed = 300.0 Direction = Vector2(1, 0) BulletDamage = 0.4 MaxDamage = 1.0 Knockback = 100.0 LifeTime = 10.0 DestroyOnCollision = true Owner = 1 DamageType = 3 RotateSprite = false Controllable = false Freezable = true Grazeable = false GrazeValue = 0.2 Attributes = 256 TimeModifiers = []