[gd_resource type="Resource" script_class="BulletResource" load_steps=7 format=3 uid="uid://dl3nq7odtrnum"] [ext_resource type="PackedScene" uid="uid://d28e1t2c0lwbp" path="res://Scenes/Weapons/base_enemy_bullet_3D.tscn" id="1_2ooja"] [ext_resource type="Script" uid="uid://b6h8slfcd5suh" path="res://Scripts/Resources/DecreasingSpeedModifier.cs" id="2_hgq8i"] [ext_resource type="Script" uid="uid://c6kkaq6j4thug" path="res://Scripts/Resources/Modifiers/DelayedPlayerFacingModifier.cs" id="3_eppnc"] [ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="4_2o0fq"] [sub_resource type="Resource" id="Resource_jeq72"] script = ExtResource("2_hgq8i") decreaseRate = 0.4 [sub_resource type="Resource" id="Resource_edsop"] script = ExtResource("3_eppnc") TimeInSeconds = 0.0 ModifierType = 2 Value = 0.0 Continuous = false [resource] script = ExtResource("4_2o0fq") BulletScene = ExtResource("1_2ooja") BulletSpeed = 6.0 Direction = Vector2(1, 0) BulletDamage = 20.0 MaxDamage = 1.0 Knockback = 1.0 LifeTime = 20.0 DestroyOnCollision = true Owner = 2 DamageType = 0 RotateSprite = false Controllable = false Freezable = true Grazeable = true GrazeValue = 0.2 Attributes = 34 Modifier = SubResource("Resource_jeq72") TimeModifiers = Array[Object]([SubResource("Resource_edsop")])