using GTweens.Easings; namespace GTweens.Interpolators { public sealed class FloatInterpolator : IInterpolator { public static readonly FloatInterpolator Instance = new(); FloatInterpolator() { } public float Evaluate( float initialValue, float finalValue, float time, EasingDelegate easingDelegate ) { return easingDelegate(initialValue, finalValue, time); } public float Subtract(float initialValue, float finalValue) { return finalValue - initialValue; } public float Add(float initialValue, float finalValue) { return finalValue + initialValue; } } }