[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=5 format=3 uid="uid://jnnorlsenrwb"] [ext_resource type="Script" uid="uid://msq50x6rk4po" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_iat24"] [ext_resource type="Resource" uid="uid://bfjnt8q3l2p65" path="res://3D/TrenchBroom/EntityDefinitions/base/func_base.tres" id="1_u74n5"] [ext_resource type="Resource" uid="uid://c1utxplehq2jl" path="res://3D/TrenchBroom/EntityDefinitions/base/targetname_base.tres" id="2_hl13i"] [ext_resource type="Script" uid="uid://c5nyynixjdc6k" path="res://3D/TrenchBroom/EntityScripts/Solid/FuncMove.cs" id="4_idgeg"] [resource] script = ExtResource("1_iat24") spawn_type = 2 origin_type = 3 build_visuals = true use_in_baked_light = true shadow_casting_setting = 1 build_occlusion = false render_layers = 1 collision_shape_type = 2 collision_layer = 1 collision_mask = 0 collision_priority = 1.0 collision_shape_margin = 0.04 add_textures_metadata = false add_vertex_metadata = false add_face_position_metadata = false add_face_normal_metadata = false add_collision_shape_face_range_metadata = false script_class = ExtResource("4_idgeg") classname = "func_move" description = "Movable and rotatable geometry. Valid move functions are use, toggle, mv_forward, and mv_reverse." func_godot_internal = false base_classes = Array[Resource]([ExtResource("1_u74n5"), ExtResource("2_hl13i")]) class_properties = { "move_pos": Vector3(0, 0, 0), "move_rot": Vector3(0, 0, 0), "speed": 3.0 } class_property_descriptions = { "move_pos": "Relative destination position in Quake Units. This will be converted into Godot Units in the FuncMove script.", "move_rot": "Rotation destination in degrees.", "speed": "Speed" } auto_apply_to_matching_node_properties = false meta_properties = { "color": Color(0, 0.965697, 0.199462, 1) } node_class = "AnimatableBody3D" name_property = "" metadata/_custom_type_script = "uid://msq50x6rk4po"