[gd_resource type="Resource" script_class="FuncGodotFGDPointClass" load_steps=4 format=3 uid="uid://ctrecvowhcqx0"] [ext_resource type="Script" uid="uid://c83r7t467hm4m" path="res://addons/func_godot/src/fgd/func_godot_fgd_point_class.gd" id="1_2vopw"] [ext_resource type="Resource" uid="uid://bpiblsew5s5so" path="res://3D/TrenchBroom/EntityDefinitions/base/light_base.tres" id="1_i5rgu"] [ext_resource type="Script" uid="uid://crjplbs250g75" path="res://3D/TrenchBroom/EntityScripts/Lights/light_spot.gd" id="3_ibopf"] [resource] script = ExtResource("1_2vopw") script_class = ExtResource("3_ibopf") apply_rotation_on_map_build = true apply_scale_on_map_build = true classname = "light_spot" description = "SpotLight3D entity." func_godot_internal = false base_classes = Array[Resource]([ExtResource("1_i5rgu")]) class_properties = { "angle": 45.0, "mangle": Vector3(0, 0, 0), "range": 320.0 } class_property_descriptions = { "angle": "The spotlight's angle in degrees.", "mangle": "Orientation in degrees.", "range": "The maximal range that can be reached by the spotlight in Quake Units. The entity script converts this to Godot Units in the LightOmni script." } auto_apply_to_matching_node_properties = false meta_properties = {} node_class = "SpotLight3D" name_property = ""