[gd_resource type="Resource" script_class="FuncGodotFGDBaseClass" load_steps=2 format=3 uid="uid://x4g06004i574"] [ext_resource type="Script" uid="uid://6o4wbl0iau0v" path="res://addons/func_godot/src/fgd/func_godot_fgd_base_class.gd" id="1_wlfmo"] [resource] script = ExtResource("1_wlfmo") classname = "Globalname" description = "" func_godot_internal = false base_classes = Array[Resource]([]) class_properties = { "globalname": "" } class_property_descriptions = { "globalname": "Unique name in the Map Scene. When FuncGodot builds the map, this entity will be renamed to entity_ + globalname. This can be a useful alternative to targetname, especially when trying to reparent generated nodes." } auto_apply_to_matching_node_properties = false meta_properties = { "color": Color(0.8, 0.8, 0.8, 1), "size": AABB(-8, -8, -8, 8, 8, 8) } node_class = "" name_property = "" metadata/_custom_type_script = "uid://6o4wbl0iau0v"