// Game: FuncGodot // Format: Valve // entity 0 { "mapversion" "220" "wad" "" "classname" "worldspawn" // brush 0 { ( -64 -64 -16 ) ( -64 -63 -16 ) ( -64 -64 -15 ) special/clip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -64 -64 -16 ) ( -64 -64 -15 ) ( -63 -64 -16 ) special/clip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -64 -64 8 ) ( -63 -64 8 ) ( -64 -63 8 ) special/clip [ -1 0 0 0 ] [ 0 -1 0 0 ] 270 1 1 ( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) Floors/Floor103 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 64 64 16 ) ( 65 64 16 ) ( 64 64 17 ) special/clip [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 64 64 16 ) ( 64 64 17 ) ( 64 65 16 ) special/clip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 1 { ( -64 -64 16 ) ( -64 -63 16 ) ( -64 -64 17 ) special/clip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -64 -64 16 ) ( -64 -64 17 ) ( -63 -64 16 ) special/clip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -64 -64 16 ) ( -63 -64 16 ) ( -64 -63 16 ) Walls/Wall0 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -56 64 48 ) ( -56 65 48 ) ( -55 64 48 ) special/clip [ 1 0 0 0 ] [ 0 -1 0 0 ] 270 1 1 ( -56 64 24 ) ( -55 64 24 ) ( -56 64 25 ) Walls/Wall0 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -56 64 24 ) ( -56 64 25 ) ( -56 65 24 ) Walls/Wall0 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 2 { ( -56 -64 16 ) ( -56 -63 16 ) ( -56 -64 17 ) __TB_empty [ 0 -1 0 0 ] [ 0 0 -1 8 ] 180 1 1 ( -96 -64 16 ) ( -96 -64 17 ) ( -95 -64 16 ) special/clip [ 1 0 0 0 ] [ 0 0 -1 8 ] 270 1 1 ( -96 -64 16 ) ( -95 -64 16 ) ( -96 -63 16 ) __TB_empty [ -1 0 0 0 ] [ 0 -1 0 0 ] 270 1 1 ( 80 -56 48 ) ( 80 -55 48 ) ( 81 -56 48 ) special/clip [ 1 0 0 0 ] [ 0 -1 0 0 ] 180 1 1 ( 80 -56 24 ) ( 81 -56 24 ) ( 80 -56 25 ) Walls/Wall0 [ -1 0 0 0 ] [ 0 0 -1 8 ] 270 1 1 ( 64 -56 24 ) ( 64 -56 25 ) ( 64 -55 24 ) Manual/Black [ 0 1 0 0 ] [ 0 0 -1 8 ] 180 1 1 } // brush 3 { ( -56 56 16 ) ( -56 57 16 ) ( -56 56 17 ) __TB_empty [ 0 -1 0 24 ] [ 0 0 -1 8 ] 0 1 1 ( -96 56 16 ) ( -96 56 17 ) ( -95 56 16 ) special/clip [ 1 0 0 0 ] [ 0 0 -1 8 ] 90 1 1 ( -96 56 16 ) ( -95 56 16 ) ( -96 57 16 ) __TB_empty [ -1 0 0 0 ] [ 0 -1 0 24 ] 90 1 1 ( 80 64 48 ) ( 80 65 48 ) ( 81 64 48 ) special/clip [ 1 0 0 0 ] [ 0 -1 0 24 ] 0 1 1 ( 80 64 24 ) ( 81 64 24 ) ( 80 64 25 ) Manual/Black [ -1 0 0 0 ] [ 0 0 -1 8 ] 90 1 1 ( 64 64 24 ) ( 64 64 25 ) ( 64 65 24 ) Manual/Black [ 0 1 0 -24 ] [ 0 0 -1 8 ] 0 1 1 } // brush 4 { ( 56 -72 16 ) ( 56 -71 16 ) ( 56 -72 17 ) special/clip [ 0 -1 0 -8 ] [ 0 0 -1 0 ] 90 1 1 ( 64 24 24 ) ( 64 24 25 ) ( 65 24 24 ) __TB_empty [ -1 0 0 24 ] [ 0 0 -1 0 ] 90 1 1 ( 56 -72 16 ) ( 57 -72 16 ) ( 56 -71 16 ) __TB_empty [ -1 0 0 24 ] [ 0 -1 0 -8 ] 90 1 1 ( 64 56 48 ) ( 64 57 48 ) ( 65 56 48 ) special/clip [ 1 0 0 -24 ] [ 0 -1 0 -8 ] 0 1 1 ( 64 56 24 ) ( 65 56 24 ) ( 64 56 25 ) __TB_empty [ -1 0 0 24 ] [ 0 0 -1 0 ] 90 1 1 ( 64 56 24 ) ( 64 56 25 ) ( 64 57 24 ) Walls/Wall0 [ 0 1 0 8 ] [ 0 0 -1 0 ] 90 1 1 } // brush 5 { ( 56 -72 16 ) ( 56 -71 16 ) ( 56 -72 17 ) special/clip [ 0 -1 0 -8 ] [ 0 0 -1 0 ] 90 1 1 ( 56 -56 16 ) ( 56 -56 17 ) ( 57 -56 16 ) __TB_empty [ 1 0 0 -24 ] [ 0 0 -1 0 ] 0 1 1 ( 56 -72 16 ) ( 57 -72 16 ) ( 56 -71 16 ) __TB_empty [ -1 0 0 24 ] [ 0 -1 0 -8 ] 90 1 1 ( 64 56 48 ) ( 64 57 48 ) ( 65 56 48 ) special/clip [ 1 0 0 -24 ] [ 0 -1 0 -8 ] 0 1 1 ( 64 -8 24 ) ( 65 -8 24 ) ( 64 -8 25 ) __TB_empty [ -1 0 0 24 ] [ 0 0 -1 0 ] 0 1 1 ( 64 56 24 ) ( 64 56 25 ) ( 64 57 24 ) Walls/Wall0 [ 0 1 0 8 ] [ 0 0 -1 0 ] 90 1 1 } // brush 6 { ( -64 -64 48 ) ( -64 -63 48 ) ( -64 -64 49 ) special/clip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -64 -64 48 ) ( -64 -64 49 ) ( -63 -64 48 ) special/clip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -64 -64 48 ) ( -63 -64 48 ) ( -64 -63 48 ) special/clip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -56 64 52 ) ( -56 65 52 ) ( -55 64 52 ) Manual/Black [ 1 0 0 0 ] [ 0 -1 0 0 ] 270 1 1 ( -56 64 56 ) ( -55 64 56 ) ( -56 64 57 ) __TB_empty [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -56 64 56 ) ( -56 64 57 ) ( -56 65 56 ) Walls/WallTop_001 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 7 { ( -56 -56 56 ) ( -56 -55 56 ) ( -56 -56 57 ) __TB_empty [ 1.6081226496766366e-16 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 72 -64 48 ) ( 71 -64 48 ) ( 72 -64 49 ) special/clip [ 1 1.6081226496766366e-16 0 24 ] [ 0 0 -1 0 ] 0 1 1 ( 72 -64 48 ) ( 72 -63 48 ) ( 71 -64 48 ) special/clip [ 1.6081226496766366e-16 -1 0 0 ] [ 1 1.6081226496766366e-16 0 24 ] 90 1 1 ( -56 -56 52 ) ( -57 -56 52 ) ( -56 -55 52 ) Manual/Black [ -1.6081226496766366e-16 1 0 0 ] [ 1 1.6081226496766366e-16 0 0 ] 180 1 1 ( -56 -56 56 ) ( -56 -56 57 ) ( -57 -56 56 ) Walls/WallTop_001 [ -1 -1.6081226496766366e-16 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 56 -64 48 ) ( 56 -64 49 ) ( 56 -63 48 ) special/clip [ -1.6081226496766366e-16 1 0 0 ] [ 0 0 -1 0 ] 270 1 1 } // brush 8 { ( 56 -64 48 ) ( 56 -63 48 ) ( 56 -64 49 ) special/clip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 90 1 1 ( 56 -64 48 ) ( 56 -64 49 ) ( 57 -64 48 ) special/clip [ 1 0 0 -24 ] [ 0 0 -1 0 ] 90 1 1 ( 56 -64 48 ) ( 57 -64 48 ) ( 56 -63 48 ) special/clip [ -1 0 0 24 ] [ 0 -1 0 0 ] 90 1 1 ( 64 64 52 ) ( 64 65 52 ) ( 65 64 52 ) Manual/Black [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 64 64 56 ) ( 65 64 56 ) ( 64 64 57 ) __TB_empty [ -1 0 0 24 ] [ 0 0 -1 0 ] 90 1 1 ( 64 64 56 ) ( 64 64 57 ) ( 64 65 56 ) Walls/WallTop_001 [ 0 1 0 0 ] [ 0 0 -1 0 ] 90 1 1 } // brush 9 { ( -56 64 56 ) ( -56 65 56 ) ( -56 64 57 ) __TB_empty [ 1.6081226496766366e-16 -1 0 24 ] [ 0 0 -1 0 ] 90 1 1 ( 72 56 48 ) ( 71 56 48 ) ( 72 56 49 ) special/clip [ 1 1.6081226496766366e-16 0 24 ] [ 0 0 -1 0 ] 90 1 1 ( 72 56 48 ) ( 72 57 48 ) ( 71 56 48 ) special/clip [ 1.6081226496766366e-16 -1 0 24 ] [ 1 1.6081226496766366e-16 0 24 ] 180 1 1 ( -56 64 52 ) ( -57 64 52 ) ( -56 65 52 ) Manual/Black [ -1.6081226496766366e-16 1 0 0 ] [ 1 1.6081226496766366e-16 0 0 ] 270 1 1 ( -56 64 56 ) ( -56 64 57 ) ( -57 64 56 ) Walls/WallTop_001 [ -1 -1.6081226496766366e-16 0 0 ] [ 0 0 -1 0 ] 90 1 1 ( 56 56 48 ) ( 56 56 49 ) ( 56 57 48 ) special/clip [ -1.6081226496766366e-16 1 0 -24 ] [ 0 0 -1 0 ] 0 1 1 } // brush 10 { ( 64 -64 -16 ) ( 64 -63 -16 ) ( 64 -64 -15 ) special/clip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 180 1 1 ( 64 -64 -16 ) ( 64 -64 -15 ) ( 65 -64 -16 ) special/clip [ 1 0 0 0 ] [ 0 0 -1 0 ] 180 1 1 ( 64 -64 8 ) ( 65 -64 8 ) ( 64 -63 8 ) special/clip [ -1 0 0 0 ] [ 0 -1 0 0 ] 90 1 1 ( 192 64 16 ) ( 192 65 16 ) ( 193 64 16 ) Floors/Floor103 [ 1 0 0 0 ] [ 0 -1 0 0 ] 180 1 1 ( 192 64 16 ) ( 193 64 16 ) ( 192 64 17 ) special/clip [ -1 0 0 0 ] [ 0 0 -1 0 ] 180 1 1 ( 192 64 16 ) ( 192 64 17 ) ( 192 65 16 ) special/clip [ 0 1 0 0 ] [ 0 0 -1 0 ] 180 1 1 } } // entity 1 { "classname" "actor_teleporter" "origin" "-40 8 17" } // entity 2 { "classname" "actor_table" "origin" "-40 -36 20" } // entity 3 { "classname" "actor_locker" "origin" "-44 48 28" } // entity 4 { "classname" "actor_door_1" "origin" "60 8 32" }