// Game: FuncGodot // Format: Valve // entity 0 { "mapversion" "220" "wad" "" "classname" "worldspawn" // brush 0 { ( -32 -64 -16 ) ( -32 -63 -16 ) ( -32 -64 -15 ) special/clip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 90 1 1 ( -64 -32 -16 ) ( -64 -32 -15 ) ( -63 -32 -16 ) special/clip [ 1 0 0 0 ] [ 0 0 -1 0 ] 90 1 1 ( -64 -64 8 ) ( -63 -64 8 ) ( -64 -63 8 ) special/clip [ -1 0 0 0 ] [ 0 -1 0 0 ] 90 1 1 ( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) Floors/Floor_Tiled_0088 [ 1 0 0 0 ] [ 0 -1 0 0 ] 180 1 1 ( 64 64 16 ) ( 65 64 16 ) ( 64 64 17 ) special/clip [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 64 64 16 ) ( 64 64 17 ) ( 64 65 16 ) special/clip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 1 { ( -64 -64 16 ) ( -64 -63 16 ) ( -64 -64 17 ) special/clip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 270 1 1 ( -64 -64 16 ) ( -64 -64 17 ) ( -63 -64 16 ) special/clip [ 1 0 0 0 ] [ 0 0 -1 0 ] 270 1 1 ( -64 -64 16 ) ( -63 -64 16 ) ( -64 -63 16 ) special/clip [ -1 0 0 0 ] [ 0 -1 0 0 ] 270 1 1 ( -32 -32 48 ) ( -32 -31 48 ) ( -31 -32 48 ) Manual/Black [ 1 0 0 0 ] [ 0 -1 0 0 ] 270 1 1 ( -32 -32 48 ) ( -31 -32 48 ) ( -32 -32 49 ) Walls/wall_concrete_003 [ -1 0 0 0 ] [ 0 0 -1 -16 ] 90 1 1 ( -32 -32 48 ) ( -32 -32 49 ) ( -32 -31 48 ) Walls/wall_concrete_003 [ 0 1 0 0 ] [ 0 0 -1 -16 ] 270 1 1 } // brush 2 { ( -64 0 16 ) ( -64 1 16 ) ( -64 0 17 ) special/clip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 180 1 1 ( -64 0 16 ) ( -64 0 17 ) ( -63 0 16 ) special/clip [ 1 0 0 0 ] [ 0 0 -1 0 ] 180 1 1 ( -64 0 16 ) ( -63 0 16 ) ( -64 1 16 ) special/clip [ -1 0 0 0 ] [ 0 -1 0 0 ] 180 1 1 ( -32 32 48 ) ( -32 33 48 ) ( -31 32 48 ) Manual/Black [ 1 0 0 0 ] [ 0 -1 0 0 ] 180 1 1 ( -32 64 48 ) ( -31 64 48 ) ( -32 64 49 ) Walls/wall_concrete_003 [ -1 0 0 0 ] [ 0 0 -1 -16 ] 270 1 1 ( -32 32 48 ) ( -32 32 49 ) ( -32 33 48 ) Walls/wall_concrete_003 [ 0 1 0 0 ] [ 0 0 -1 -16 ] 180 1 1 } // brush 3 { ( 0 -64 16 ) ( 0 -63 16 ) ( 0 -64 17 ) special/clip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 90 1 1 ( 0 -64 16 ) ( 0 -64 17 ) ( 1 -64 16 ) special/clip [ 1 0 0 0 ] [ 0 0 -1 0 ] 90 1 1 ( 0 -64 16 ) ( 1 -64 16 ) ( 0 -63 16 ) special/clip [ -1 0 0 0 ] [ 0 -1 0 0 ] 90 1 1 ( 32 -32 48 ) ( 32 -31 48 ) ( 33 -32 48 ) Manual/Black [ 1 0 0 0 ] [ 0 -1 0 0 ] 90 1 1 ( 32 -32 48 ) ( 33 -32 48 ) ( 32 -32 49 ) Walls/wall_concrete_003 [ -1 0 0 0 ] [ 0 0 -1 -16 ] 270 1 1 ( 64 -32 48 ) ( 64 -32 49 ) ( 64 -31 48 ) Walls/wall_concrete_003 [ 0 1 0 0 ] [ 0 0 -1 -16 ] 0 1 1 } // brush 4 { ( -120 16 16 ) ( -120 17 16 ) ( -120 16 17 ) special/clip [ 0 -1 0 16 ] [ 0 0 -1 0 ] 270 1 1 ( -120 16 16 ) ( -120 16 17 ) ( -119 16 16 ) special/clip [ 1 0 0 24 ] [ 0 0 -1 0 ] 270 1 1 ( -120 16 16 ) ( -119 16 16 ) ( -120 17 16 ) special/clip [ -1 0 0 -24 ] [ 0 -1 0 16 ] 270 1 1 ( -112 48 48 ) ( -112 49 48 ) ( -111 48 48 ) Manual/Black [ 1 0 0 0 ] [ 0 -1 0 0 ] 180 1 1 ( -112 48 24 ) ( -111 48 24 ) ( -112 48 25 ) special/clip [ -1 0 0 -24 ] [ 0 0 -1 0 ] 270 1 1 ( -112 48 24 ) ( -112 48 25 ) ( -112 49 24 ) Walls/wall_concrete_003 [ 0 1 0 0 ] [ 0 0 -1 -16 ] 270 1 1 } // brush 5 { ( -64 32 -16 ) ( -64 33 -16 ) ( -64 32 -15 ) special/clip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 90 1 1 ( -64 64 -16 ) ( -64 64 -15 ) ( -63 64 -16 ) special/clip [ 1 0 0 0 ] [ 0 0 -1 0 ] 180 1 1 ( -64 32 8 ) ( -63 32 8 ) ( -64 33 8 ) special/clip [ -1 0 0 0 ] [ 0 -1 0 0 ] 180 1 1 ( 64 160 16 ) ( 64 161 16 ) ( 65 160 16 ) Floors/Floor70 [ 1 0 0 0 ] [ 0 -1 0 0 ] 270 1 1 ( 64 128 16 ) ( 65 128 16 ) ( 64 128 17 ) special/clip [ -1 0 0 0 ] [ 0 0 -1 0 ] 270 1 1 ( 64 160 16 ) ( 64 160 17 ) ( 64 161 16 ) special/clip [ 0 1 0 0 ] [ 0 0 -1 0 ] 90 1 1 } // brush 6 { ( -96 64 16 ) ( -96 65 16 ) ( -96 64 17 ) special/clip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 90 1 1 ( -96 64 16 ) ( -96 64 17 ) ( -95 64 16 ) special/clip [ 1 0 0 0 ] [ 0 0 -1 0 ] 90 1 1 ( -96 64 16 ) ( -95 64 16 ) ( -96 65 16 ) special/clip [ -1 0 0 0 ] [ 0 -1 0 0 ] 90 1 1 ( -64 96 48 ) ( -64 97 48 ) ( -63 96 48 ) Manual/Black [ 1 0 0 0 ] [ 0 -1 0 0 ] 90 1 1 ( -64 128 48 ) ( -63 128 48 ) ( -64 128 49 ) Walls/wall_concrete_003 [ -1 0 0 0 ] [ 0 0 -1 -16 ] 180 1 1 ( -64 96 48 ) ( -64 96 49 ) ( -64 97 48 ) Walls/wall_concrete_003 [ 0 1 0 0 ] [ 0 0 -1 -16 ] 90 1 1 } // brush 7 { ( -64 128 16 ) ( -64 129 16 ) ( -64 128 17 ) special/clip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 180 1 1 ( -64 128 16 ) ( -64 128 17 ) ( -63 128 16 ) special/clip [ 1 0 0 0 ] [ 0 0 -1 0 ] 180 1 1 ( -64 128 16 ) ( -63 128 16 ) ( -64 129 16 ) special/clip [ -1 0 0 0 ] [ 0 -1 0 0 ] 180 1 1 ( -32 160 48 ) ( -32 161 48 ) ( -31 160 48 ) Manual/Black [ 1 0 0 0 ] [ 0 -1 0 0 ] 180 1 1 ( -32 192 48 ) ( -31 192 48 ) ( -32 192 49 ) Walls/wall_concrete_003 [ -1 0 0 0 ] [ 0 0 -1 -16 ] 270 1 1 ( -32 160 48 ) ( -32 160 49 ) ( -32 161 48 ) Walls/wall_concrete_003 [ 0 1 0 0 ] [ 0 0 -1 -16 ] 180 1 1 } // brush 8 { ( -32 96 -16 ) ( -32 97 -16 ) ( -32 96 -15 ) special/clip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 90 1 1 ( -64 128 -16 ) ( -64 128 -15 ) ( -63 128 -16 ) special/clip [ 1 0 0 0 ] [ 0 0 -1 0 ] 90 1 1 ( -64 96 8 ) ( -63 96 8 ) ( -64 97 8 ) special/clip [ -1 0 0 0 ] [ 0 -1 0 0 ] 90 1 1 ( 64 224 16 ) ( 64 225 16 ) ( 65 224 16 ) Floors/Floor_Tiled_0088 [ 1 0 0 0 ] [ 0 -1 0 0 ] 180 1 1 ( 64 224 16 ) ( 65 224 16 ) ( 64 224 17 ) special/clip [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 64 224 16 ) ( 64 224 17 ) ( 64 225 16 ) special/clip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } } // entity 1 { "classname" "marker_spawn" "origin" "-20 -20 22" } // entity 2 { "classname" "actor_door_1" "origin" "-36 -16 32" } // entity 3 { "classname" "actor_tank" "origin" "-48 80 24" } // entity 4 { "classname" "actor_tank" "origin" "-48 112 24" }