[gd_scene load_steps=46 format=3 uid="uid://dt7i3x3g5ktbl"] [ext_resource type="Script" uid="uid://bi2edpdosngll" path="res://Scripts/Components/FSM/Enemy/EnemyFSMProxy.cs" id="1_krhq1"] [ext_resource type="Resource" uid="uid://ng3lpe8ifbsn" path="res://Resources/Enemies/Boss_1.tres" id="2_u32k8"] [ext_resource type="Script" uid="uid://dn6dbog1s2818" path="res://Scripts/Components/FSM/Enemy/EnemyStateMachine.cs" id="3_0157d"] [ext_resource type="Script" uid="uid://rrelumir3g6n" path="res://Scripts/Components/FSM/Enemy/Init.cs" id="4_q8sxg"] [ext_resource type="Script" uid="uid://cprumccndvblc" path="res://Scripts/Components/FSM/Boss/Idle.cs" id="5_krhq1"] [ext_resource type="Script" uid="uid://dbmc3klko5x18" path="res://Scripts/Components/FSM/Enemy/Alert.cs" id="6_u32k8"] [ext_resource type="Script" uid="uid://difn6d5np1pui" path="res://Scripts/Components/FSM/Boss/Shooting.cs" id="7_u32k8"] [ext_resource type="Script" uid="uid://4hwtlc1ftjsc" path="res://Scripts/Components/FSM/Enemy/Dead.cs" id="8_3n0dy"] [ext_resource type="Resource" uid="uid://bpc2kyft8q2qq" path="res://Resources/Bullets/simple_enemy_bullet_big.tres" id="8_xcri6"] [ext_resource type="Script" uid="uid://b5s5mjuk1rng5" path="res://Scripts/Resources/TimeModifier.cs" id="9_3n0dy"] [ext_resource type="Script" uid="uid://dj37rup1ibnn6" path="res://Scripts/Components/FSM/Enemy/Controlled.cs" id="9_d5ed4"] [ext_resource type="Script" uid="uid://c0ndqalsc4jve" path="res://Scripts/AttackPatterns/SpiralPattern.cs" id="10_d5ed4"] [ext_resource type="SpriteFrames" uid="uid://ch2ll1on8im2p" path="res://Resources/Sprites/FairyGuard.tres" id="10_v2gvi"] [ext_resource type="Script" uid="uid://mb4ugq74a17c" path="res://Scripts/Components/FSM/Enemy/PlayerDetectionModule.cs" id="11_qrag5"] [ext_resource type="Script" uid="uid://cdd6q2h0t1hhq" path="res://Scripts/Resources/BossPhase.cs" id="11_v2gvi"] [ext_resource type="Script" uid="uid://bflvr26h52c55" path="res://Scripts/Components/FSM/Enemy/EnemyStorageModule.cs" id="12_n7vdy"] [ext_resource type="Script" uid="uid://inasa76li3ym" path="res://Scripts/Resources/ScriptableBullets/BossScript.cs" id="12_qrag5"] [ext_resource type="Script" uid="uid://c6467d6yx50qh" path="res://Scripts/Components/BulletSpawner.cs" id="13_3n0dy"] [ext_resource type="Script" uid="uid://cq3hkweplldbr" path="res://Scripts/Components/Actors/GenericDamageReceiver.cs" id="13_uiuc5"] [ext_resource type="PackedScene" uid="uid://cuixq5ex0j40h" path="res://Scenes/enemyBullet.tscn" id="14_d5ed4"] [ext_resource type="PackedScene" uid="uid://cm564ue740cpx" path="res://Scenes/Actors/DeadFairyGuard.tscn" id="14_k00rh"] [ext_resource type="Script" uid="uid://cqwvssstkrdmw" path="res://Scripts/Components/Actors/ActorResourceProvider.cs" id="15_fumcm"] [ext_resource type="Script" uid="uid://ik7s65de723k" path="res://Scripts/Components/FSM/Enemy/NavigationMovementModule.cs" id="16_v7pqc"] [ext_resource type="PackedScene" uid="uid://cj63k0dmk7tl1" path="res://Scenes/Weapons/enemy_weapon_base.tscn" id="17_o816w"] [ext_resource type="Resource" uid="uid://csdlihliv4cr8" path="res://Resources/Weapons/EnemyWeapon_simple.tres" id="18_jdgrw"] [ext_resource type="Script" uid="uid://dhsqsajq537qn" path="res://Scripts/Components/FSM/Enemy/EnemyAlarmModule.cs" id="19_ka71q"] [ext_resource type="Script" uid="uid://bo5sgbv1t8ril" path="res://Scripts/Components/Actors/PlayerAnimationProvider.cs" id="20_7gxax"] [ext_resource type="Material" uid="uid://dnvwgyt2tbqmr" path="res://Resources/Materials/Player_Blink_Teleport_Material.tres" id="21_udff4"] [ext_resource type="Script" uid="uid://dncdgq843sj2f" path="res://Scripts/Components/FSM/Enemy/AnimationModule.cs" id="22_efp7r"] [ext_resource type="Script" uid="uid://bw4t2clyr6lib" path="res://Scripts/Components/FSM/Enemy/EnemyDropsProvider.cs" id="23_evuap"] [ext_resource type="Texture2D" uid="uid://b2v6j7lsyltrc" path="res://Sprites/Actors/CirnoWings.png" id="24_lf8u1"] [ext_resource type="Script" uid="uid://dq338w2lw5phl" path="res://Scripts/Components/Actors/KeyboardInputProvider.cs" id="25_8rqch"] [ext_resource type="Script" uid="uid://d208gvthkstvc" path="res://Scripts/Components/Actors/PlayerCrosshairProvider.cs" id="26_q2yik"] [ext_resource type="Texture2D" uid="uid://cf2855sd3hqty" path="res://Sprites/Actors/Aiming_Reticule_Small.png" id="27_8kytv"] [sub_resource type="CircleShape2D" id="CircleShape2D_pnkma"] [sub_resource type="Resource" id="Resource_n7vdy"] script = ExtResource("10_d5ed4") BulletResource = ExtResource("8_xcri6") bulletCount = 16 rotationSpeed = 0.0 _rotationOffset = 0.0 duration = 5.0 spread = 360.0 burstInterval = 0.5 ShotsPerBurst = 100 BurstRate = 0.0 _targetPlayer = false OverrideOwner = false Owner = 0 OverrideDamageType = false DamageType = 0 OverrideControllable = false Controllable = false OverrideCreationModifier = false TimeModifiers = Array[ExtResource("9_3n0dy")]([]) WaitForCompletion = true metadata/_custom_type_script = "uid://c0ndqalsc4jve" [sub_resource type="Resource" id="Resource_uiuc5"] script = ExtResource("11_v2gvi") PhaseName = "Asdf" Threshold = 0 PlayAnimation = false Patterns = Array[Object]([SubResource("Resource_n7vdy")]) metadata/_custom_type_script = "uid://cdd6q2h0t1hhq" [sub_resource type="Resource" id="Resource_k00rh"] script = ExtResource("12_qrag5") BossName = &"Test" Phases = [SubResource("Resource_uiuc5")] metadata/_custom_type_script = "uid://inasa76li3ym" [sub_resource type="CircleShape2D" id="CircleShape2D_5wstg"] radius = 29.0 [sub_resource type="CircleShape2D" id="CircleShape2D_6x22m"] radius = 5.0 [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_poxpj"] particle_flag_disable_z = true emission_shape = 2 emission_sphere_radius = 16.0 orbit_velocity_min = -1.0 orbit_velocity_max = 1.098 gravity = Vector3(0, 0, 0) color = Color(0.0392157, 0.380392, 1, 1) [sub_resource type="AtlasTexture" id="AtlasTexture_urwql"] atlas = ExtResource("24_lf8u1") region = Rect2(0, 0, 16, 16) [sub_resource type="SpriteFrames" id="SpriteFrames_wafqr"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_urwql") }], "loop": true, "name": &"default", "speed": 5.0 }] [sub_resource type="AtlasTexture" id="AtlasTexture_12erk"] atlas = ExtResource("27_8kytv") region = Rect2(0, 0, 16, 16) [sub_resource type="SpriteFrames" id="SpriteFrames_biwfl"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_12erk") }], "loop": true, "name": &"default", "speed": 5.0 }] [node name="Boss" type="CharacterBody2D" node_paths=PackedStringArray("EnemyFSM")] collision_layer = 16 collision_mask = 33 script = ExtResource("1_krhq1") EnemyFSM = NodePath("StateMachine") EnemyResource = ExtResource("2_u32k8") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_pnkma") [node name="StateMachine" type="Node2D" parent="."] script = ExtResource("3_0157d") [node name="Init" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("DamageReceiver", "StorageModule")] script = ExtResource("4_q8sxg") DamageReceiver = NodePath("../../DamageReceiver") StorageModule = NodePath("../../Storage") [node name="Idle" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "DamageReceiver", "_moduleNodes")] script = ExtResource("5_krhq1") StorageModule = NodePath("../../Storage") DamageReceiver = NodePath("../../DamageReceiver") _moduleNodes = [NodePath("../../AnimationModule")] [node name="Alert" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "PlayerDetection", "DamageReceiver", "NavigationModule", "_moduleNodes")] script = ExtResource("6_u32k8") StorageModule = NodePath("../../Storage") PlayerDetection = NodePath("../../PlayerDetection") DamageReceiver = NodePath("../../DamageReceiver") NavigationModule = NodePath("../../NavigationModule") _moduleNodes = [NodePath("../../AnimationModule")] [node name="Shooting" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("DamageReceiver", "EquippedWeapon", "StorageModule", "_moduleNodes")] script = ExtResource("7_u32k8") DamageReceiver = NodePath("../../DamageReceiver") EquippedWeapon = NodePath("../../EnemyWeapon") StorageModule = NodePath("../../Storage") BossScript = SubResource("Resource_k00rh") _moduleNodes = [NodePath("../../AnimationModule")] [node name="BulletSpawner" type="Node2D" parent="StateMachine/Shooting"] script = ExtResource("13_3n0dy") BulletScene = ExtResource("14_d5ed4") [node name="Dead" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "DropsProvider")] script = ExtResource("8_3n0dy") StorageModule = NodePath("../../Storage") DropsProvider = NodePath("../../DropsProvider") [node name="Controlled" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "DamageReceiver", "_inputProvider", "CrosshairProvider", "EquippedWeapon", "_moduleNodes")] script = ExtResource("9_d5ed4") StorageModule = NodePath("../../Storage") DamageReceiver = NodePath("../../DamageReceiver") _inputProvider = NodePath("../../InputProvider") CrosshairProvider = NodePath("../../CrosshairProvider") EquippedWeapon = NodePath("../../EnemyWeapon") _moduleNodes = [NodePath("../../AnimationModule")] [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] sprite_frames = ExtResource("10_v2gvi") animation = &"right" [node name="PlayerDetection" type="Area2D" parent="."] collision_layer = 0 collision_mask = 2 script = ExtResource("11_qrag5") ObstaclesCollisionMask = 81 [node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerDetection"] shape = SubResource("CircleShape2D_5wstg") [node name="Storage" type="Node2D" parent="." node_paths=PackedStringArray("Root")] script = ExtResource("12_n7vdy") Root = NodePath("..") [node name="DamageReceiver" type="Area2D" parent="." node_paths=PackedStringArray("HealthProvider")] collision_layer = 64 collision_mask = 136 script = ExtResource("13_uiuc5") HealthProvider = NodePath("Health") BulletGroup = 2 Debris = ExtResource("14_k00rh") DeleteParentOnDeath = false [node name="CollisionShape2D" type="CollisionShape2D" parent="DamageReceiver"] position = Vector2(0, 3.865) shape = SubResource("CircleShape2D_6x22m") [node name="Health" type="Node2D" parent="DamageReceiver"] script = ExtResource("15_fumcm") ResourceName = "Health" [node name="NavigationModule" type="Node2D" parent="." node_paths=PackedStringArray("StorageModule")] script = ExtResource("16_v7pqc") StorageModule = NodePath("../Storage") [node name="NavigationAgent2D" type="NavigationAgent2D" parent="NavigationModule"] target_desired_distance = 8.0 path_max_distance = 800.0 path_postprocessing = 1 avoidance_enabled = true debug_path_custom_color = Color(1, 0, 0, 1) [node name="EnemyWeapon" parent="." instance=ExtResource("17_o816w")] WeaponData = ExtResource("18_jdgrw") [node name="AlarmModule" type="Node2D" parent="." node_paths=PackedStringArray("PlayerDetection")] script = ExtResource("19_ka71q") PlayerDetection = NodePath("../PlayerDetection") [node name="AnimationProvider" type="Node2D" parent="." node_paths=PackedStringArray("_animatedSprite", "_shieldParticles")] script = ExtResource("20_7gxax") _animatedSprite = NodePath("../AnimatedSprite2D") _shieldParticles = NodePath("ShieldParticles") WalkRightAnimationName = &"right" WalkLeftAnimationName = &"left" WalkDownAnimationName = &"down" WalkUpAnimationName = &"up" BlinkMaterial = ExtResource("21_udff4") [node name="ShieldParticles" type="GPUParticles2D" parent="AnimationProvider"] emitting = false amount = 32 lifetime = 0.4 one_shot = true process_material = SubResource("ParticleProcessMaterial_poxpj") [node name="AnimationModule" type="Node2D" parent="." node_paths=PackedStringArray("AnimationProvider", "StorageModule")] script = ExtResource("22_efp7r") AnimationProvider = NodePath("../AnimationProvider") StorageModule = NodePath("../Storage") [node name="DropsProvider" type="Node2D" parent="." node_paths=PackedStringArray("StorageModule")] script = ExtResource("23_evuap") StorageModule = NodePath("../Storage") [node name="PossessionWings" type="AnimatedSprite2D" parent="."] visible = false sprite_frames = SubResource("SpriteFrames_wafqr") [node name="InputProvider" type="Node2D" parent="."] script = ExtResource("25_8rqch") [node name="CrosshairProvider" type="Node2D" parent="." node_paths=PackedStringArray("AnimatedSprite")] script = ExtResource("26_q2yik") AnimatedSprite = NodePath("Crosshair") CrosshairDistance = 35.0 [node name="Crosshair" type="AnimatedSprite2D" parent="CrosshairProvider"] sprite_frames = SubResource("SpriteFrames_biwfl") [connection signal="area_entered" from="PlayerDetection" to="PlayerDetection" method="_on_area_entered"] [connection signal="area_exited" from="PlayerDetection" to="PlayerDetection" method="_on_area_exited"] [connection signal="area_entered" from="DamageReceiver" to="DamageReceiver" method="_on_damage_hitbox_area_entered"] [connection signal="velocity_computed" from="NavigationModule/NavigationAgent2D" to="NavigationModule" method="_on_navigation_agent_2d_velocity_computed"]