using Godot; using System; public partial class InteractionController : Area2D { private bool _enabled = false; public bool Enabled { get => _enabled; set { if (_enabled == value) return; _enabled = value; if (_enabled) { EmitSignal(SignalName.InteractionStarted); } } } [Signal] public delegate void InteractionStartedEventHandler(); // Called when the node enters the scene tree for the first time. public override void _Ready() { } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { } }