using Godot; namespace Cirno.Scripts.Resources; [GlobalClass] public partial class TimeModifier : Resource { [Export] public float TimeInSeconds = 1f; [Export] public TimeModifierType ModifierType; [Export] public float Value; } public class ModifierWrapper { public TimeModifier TimeModifier { get; set; } public bool Applied { get; set; } = false; } public enum TimeModifierType { SpeedChange, RotationChange, FacePlayer }