[gd_resource type="Resource" script_class="FuncGodotFGDBaseClass" load_steps=3 format=3 uid="uid://bfjnt8q3l2p65"] [ext_resource type="Resource" uid="uid://x4g06004i574" path="res://3D/TrenchBroom/EntityDefinitions/base/globalname_base.tres" id="1_ftv6l"] [ext_resource type="Script" uid="uid://6o4wbl0iau0v" path="res://addons/func_godot/src/fgd/func_godot_fgd_base_class.gd" id="1_grnar"] [resource] script = ExtResource("1_grnar") classname = "Func" description = "" func_godot_internal = false base_classes = Array[Resource]([ExtResource("1_ftv6l")]) class_properties = { "_phong": false } class_property_descriptions = { "_phong": "Set to 1 to give the brush entity smooth shading." } auto_apply_to_matching_node_properties = false meta_properties = { "color": Color(0.8, 0.8, 0.8, 1), "size": AABB(-8, -8, -8, 8, 8, 8) } node_class = "" name_property = ""