[gd_scene load_steps=13 format=3 uid="uid://d1rlw6ddpmrn8"] [ext_resource type="Script" uid="uid://bjs2u8gogvs03" path="res://Scripts/Actors/Boss.cs" id="1_na4uq"] [ext_resource type="Script" uid="uid://c4qmuxjhheahr" path="res://Scripts/Components/ProximityPlayerDetection.cs" id="3_gka5j"] [ext_resource type="SpriteFrames" uid="uid://b40acsfrnssox" path="res://Resources/Sprites/Rumia_Boss.tres" id="3_vqdji"] [ext_resource type="PackedScene" uid="uid://crry0rgk7a8sm" path="res://Scenes/Weapons/BaseWeapon.tscn" id="4_xc6nm"] [ext_resource type="PackedScene" uid="uid://cuixq5ex0j40h" path="res://Scenes/enemyBullet.tscn" id="5_g1p0m"] [ext_resource type="Resource" uid="uid://d2l607uabv3d6" path="res://Resources/BossPhases/Rumia_Boss_Script.tres" id="6_ifwrk"] [ext_resource type="Script" uid="uid://c6467d6yx50qh" path="res://Scripts/Components/BulletSpawner.cs" id="7_2obh7"] [ext_resource type="Script" uid="uid://dtg2vhquyrib3" path="res://Scripts/Components/Actors/BossSpriteAnimator.cs" id="8_vqdji"] [sub_resource type="CircleShape2D" id="CircleShape2D_8gtts"] radius = 7.0 [sub_resource type="CircleShape2D" id="CircleShape2D_cacb5"] radius = 4.0 [sub_resource type="CircleShape2D" id="CircleShape2D_v711r"] radius = 85.0529 [sub_resource type="RectangleShape2D" id="RectangleShape2D_m1rsg"] size = Vector2(8, 12) [node name="Rumia" type="CharacterBody2D" groups=["Destroyable"]] collision_layer = 16 collision_mask = 9 script = ExtResource("1_na4uq") BossName = "Rumia" BossScript = ExtResource("6_ifwrk") CameraOffset = Vector2(0, 32) Health = 200.0 metadata/_edit_group_ = true [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] sprite_frames = ExtResource("3_vqdji") animation = &"Left" autoplay = "default" frame = 1 frame_progress = 0.41097 [node name="Damage_HitBox" type="CollisionShape2D" parent="."] visible = false shape = SubResource("CircleShape2D_8gtts") [node name="RigidBody2D" type="RigidBody2D" parent="."] collision_layer = 16 [node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"] visible = false position = Vector2(0, 5) shape = SubResource("CircleShape2D_cacb5") [node name="PlayerDetection" type="Area2D" parent="."] visible = false collision_layer = 16 collision_mask = 2 script = ExtResource("3_gka5j") [node name="PlayerDetectionArea" type="CollisionShape2D" parent="PlayerDetection"] shape = SubResource("CircleShape2D_v711r") [node name="ShootTimer" type="Timer" parent="."] wait_time = 0.4 one_shot = true [node name="Weapon" parent="." instance=ExtResource("4_xc6nm")] BulletScene = ExtResource("5_g1p0m") [node name="NavigationAgent2D" type="NavigationAgent2D" parent="."] target_desired_distance = 64.0 path_max_distance = 800.0 path_postprocessing = 1 avoidance_enabled = true debug_enabled = true debug_path_custom_color = Color(1, 0, 0, 1) [node name="DamageHitbox" type="Area2D" parent="."] collision_layer = 16 collision_mask = 9 [node name="CollisionShape2D" type="CollisionShape2D" parent="DamageHitbox"] shape = SubResource("RectangleShape2D_m1rsg") [node name="BulletSpawner" type="Node2D" parent="."] script = ExtResource("7_2obh7") BulletScene = ExtResource("5_g1p0m") [node name="BossSpriteAnimator" type="Node2D" parent="." node_paths=PackedStringArray("AnimatedSprite2D", "Enemy")] script = ExtResource("8_vqdji") AnimatedSprite2D = NodePath("../AnimatedSprite2D") Enemy = NodePath("..") LeftAnimationName = &"Left" RightAnimationName = &"Right" [connection signal="area_entered" from="PlayerDetection" to="PlayerDetection" method="_on_area_entered"] [connection signal="area_exited" from="PlayerDetection" to="." method="_on_area_exited"] [connection signal="velocity_computed" from="NavigationAgent2D" to="." method="_on_navigation_agent_2d_velocity_computed"] [connection signal="area_entered" from="DamageHitbox" to="." method="_on_damage_hitbox_area_entered"]