[gd_resource type="VisualShader" load_steps=15 format=3 uid="uid://bjp77nc6cbjfa"] [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_lj28b"] default_input_values = [0, 0.0, 1, 20.0] operator = 2 [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_3u088"] [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_4dkgw"] default_input_values = [0, 0.0, 1, 5.0] operator = 2 [sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_uxvhh"] function = 0 [sub_resource type="VisualShaderNodeRemap" id="VisualShaderNodeRemap_81uiw"] default_input_values = [1, 0.0, 2, 1.0, 3, 0.2, 4, 0.7] [sub_resource type="VisualShaderNodeRemap" id="VisualShaderNodeRemap_8lgdt"] [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_gga1y"] input_name = "uv" [sub_resource type="VisualShaderNodeVectorDecompose" id="VisualShaderNodeVectorDecompose_drjer"] default_input_values = [0, Vector2(0, 0)] op_type = 0 [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_yticp"] default_input_values = [0, 0.0, 1, 300.0] operator = 2 [sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_ddbac"] function = 0 [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_xhnjp"] input_name = "texture" [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_07hhb"] expanded_output_ports = [0] source = 5 [sub_resource type="VisualShaderNodeMix" id="VisualShaderNodeMix_kljpx"] [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_hxwd7"] input_name = "time" [resource] code = "shader_type canvas_item; render_mode blend_mix; void fragment() { // Input:2 vec2 n_out2p0 = UV; // VectorDecompose:3 float n_out3p0 = n_out2p0.x; float n_out3p1 = n_out2p0.y; // FloatOp:4 float n_in4p1 = 300.00000; float n_out4p0 = n_out3p1 * n_in4p1; // Input:9 float n_out9p0 = TIME; // FloatOp:10 float n_in10p1 = 20.00000; float n_out10p0 = n_out9p0 * n_in10p1; // FloatOp:11 float n_out11p0 = n_out4p0 + n_out10p0; // FloatFunc:5 float n_out5p0 = sin(n_out11p0); // FloatOp:12 float n_in12p1 = 5.00000; float n_out12p0 = n_out9p0 * n_in12p1; // FloatFunc:13 float n_out13p0 = sin(n_out12p0); float n_out14p0; // Remap:14 float n_in14p1 = 0.00000; float n_in14p2 = 1.00000; float n_in14p3 = 0.20000; float n_in14p4 = 0.70000; { float __input_range = n_in14p2 - n_in14p1; float __output_range = n_in14p4 - n_in14p3; n_out14p0 = n_in14p3 + __output_range * ((n_out13p0 - n_in14p1) / __input_range); } float n_out15p0; // Remap:15 float n_in15p1 = 0.00000; float n_in15p2 = 1.00000; float n_in15p4 = 1.00000; { float __input_range = n_in15p2 - n_in15p1; float __output_range = n_in15p4 - n_out14p0; n_out15p0 = n_out14p0 + __output_range * ((n_out5p0 - n_in15p1) / __input_range); } vec4 n_out7p0; // Texture2D:7 n_out7p0 = texture(TEXTURE, UV); float n_out7p4 = n_out7p0.a; // Mix:8 float n_in8p0 = 0.00000; float n_out8p0 = mix(n_in8p0, n_out15p0, n_out7p4); // Output:0 COLOR.a = n_out8p0; } " mode = 1 flags/light_only = false nodes/fragment/0/position = Vector2(2960, 500) nodes/fragment/2/node = SubResource("VisualShaderNodeInput_gga1y") nodes/fragment/2/position = Vector2(60, 240) nodes/fragment/3/node = SubResource("VisualShaderNodeVectorDecompose_drjer") nodes/fragment/3/position = Vector2(540, 80) nodes/fragment/4/node = SubResource("VisualShaderNodeFloatOp_yticp") nodes/fragment/4/position = Vector2(860, 220) nodes/fragment/5/node = SubResource("VisualShaderNodeFloatFunc_ddbac") nodes/fragment/5/position = Vector2(1620, 520) nodes/fragment/6/node = SubResource("VisualShaderNodeInput_xhnjp") nodes/fragment/6/position = Vector2(320, 1000) nodes/fragment/7/node = SubResource("VisualShaderNodeTexture_07hhb") nodes/fragment/7/position = Vector2(1620, 1000) nodes/fragment/8/node = SubResource("VisualShaderNodeMix_kljpx") nodes/fragment/8/position = Vector2(2380, 740) nodes/fragment/9/node = SubResource("VisualShaderNodeInput_hxwd7") nodes/fragment/9/position = Vector2(840, 80) nodes/fragment/10/node = SubResource("VisualShaderNodeFloatOp_lj28b") nodes/fragment/10/position = Vector2(1380, 80) nodes/fragment/11/node = SubResource("VisualShaderNodeFloatOp_3u088") nodes/fragment/11/position = Vector2(1200, 500) nodes/fragment/12/node = SubResource("VisualShaderNodeFloatOp_4dkgw") nodes/fragment/12/position = Vector2(1740, -20) nodes/fragment/13/node = SubResource("VisualShaderNodeFloatFunc_uxvhh") nodes/fragment/13/position = Vector2(2040, 40) nodes/fragment/14/node = SubResource("VisualShaderNodeRemap_81uiw") nodes/fragment/14/position = Vector2(2540, 160) nodes/fragment/15/node = SubResource("VisualShaderNodeRemap_8lgdt") nodes/fragment/15/position = Vector2(2020, 360) nodes/fragment/connections = PackedInt32Array(2, 0, 3, 0, 3, 1, 4, 0, 6, 0, 7, 2, 7, 4, 8, 2, 9, 0, 10, 0, 8, 0, 0, 1, 10, 0, 11, 1, 4, 0, 11, 0, 11, 0, 5, 0, 9, 0, 12, 0, 12, 0, 13, 0, 13, 0, 14, 0, 5, 0, 15, 0, 14, 0, 15, 3, 15, 0, 8, 1)