[gd_resource type="Resource" script_class="BulletResource" load_steps=4 format=3 uid="uid://cgpv0r1bf6emq"] [ext_resource type="PackedScene" uid="uid://d28e1t2c0lwbp" path="res://Scenes/Weapons/base_enemy_bullet_3D.tscn" id="1_lhl4w"] [ext_resource type="Texture2D" uid="uid://dtgfe64ck2aey" path="res://Sprites/Bullets/rice_bullet_green_small.png" id="2_lhl4w"] [ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="3_ccbg1"] [resource] script = ExtResource("3_ccbg1") BulletScene = ExtResource("1_lhl4w") BulletSprite = ExtResource("2_lhl4w") BulletSize = 0.08 BulletSpeed = 2.5 Direction = Vector2(1, 0) BulletDamage = 20.0 MaxDamage = 1.0 Knockback = 1.0 LifeTime = 20.0 Owner = 2 DamageType = 0 GrazeValue = 0.2 Attributes = 98 TimeModifiers = [] metadata/_custom_type_script = "uid://dslyrfcej3g2n"