[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=4 format=3 uid="uid://cs5ourxglor8e"] [ext_resource type="Resource" uid="uid://bcdsueg5pysfq" path="res://addons/func_godot/fgd/cull_interior_faces.tres" id="1_1d7m3"] [ext_resource type="Script" uid="uid://5cow84q03m6a" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_77qe7"] [ext_resource type="Resource" uid="uid://doo4ly322b4jc" path="res://addons/func_godot/fgd/vertex_merge_distance_base.tres" id="2_0k1ie"] [resource] script = ExtResource("1_77qe7") render_layers = 2 collision_layer = 512 collision_mask = 0 classname = "solid_bullet_permeable" description = "Default static world geometry. Builds a StaticBody3D with a single MeshInstance3D and a single convex CollisionShape3D shape. Also builds Occluder3D to aid in render culling of other VisualInstance3D nodes. Is permeable to bullets" base_classes = Array[Resource]([ExtResource("1_1d7m3"), ExtResource("2_0k1ie")]) meta_properties = Dictionary[String, Variant]({ "color": Color(0.8, 0.8, 0.8, 1) }) node_class = "StaticBody3D"