using System; using System.Threading.Tasks; using Godot; namespace Cirno.Scripts.Components.FSM.Player; public partial class Init : PlayerFSMState { [Export] private PlayerAnimationProvider _animationProvider; public override void EnterState() { _animationProvider.PlayUnteleportAnimation(); _ = AutoSwitchToStart(); } public override void ExitState() { } public override void PhysicsProcessState(double delta) { } public override void ProcessState(double delta) { } private async Task AutoSwitchToStart() { await Task.Delay(500); _stateMachine.SetState((int)PlayerState.Active); } }