using Godot; using Godot.Collections; namespace Cirno.Scripts.Resources.ScriptableBullets; [GlobalClass] public partial class BossScript : Resource { [Export] public StringName BossName { get; private set; } [Export] public Array Phases { get; private set; } = []; [Export] public Texture2D PortraitTexture { get; private set; } [Export] public PackedScene HudPrefab { get; private set; } }