using Godot; namespace Cirno.Scripts.Components.Actors; public partial class PlayerHitboxSpriteProvider : Node2D { [Export] public AnimatedSprite2D Hitbox { get; private set; } [Export] public AnimatedSprite2D Circle { get; private set; } public void SetVisibility(bool isVisible) { if (isVisible) { Show(); } else { Hide(); } } public void Show() { Hitbox.Show(); Circle.Show(); } public void Hide() { Hitbox.Hide(); Circle.Hide(); } }