using Godot; namespace Cirno.Scripts.Resources.Events; [GlobalClass] public partial class CameraTargetPlayerEvent : EventResource { protected bool _isComplete = false; public override void Init(Node2D parent) { } public override void Start(Node2D parent) { GameManager.Instance.CameraTargetPlayer(); _isComplete = true; } public override void UpdateEvent(double delta) { } public override bool IsComplete() { return _isComplete; } }