using Godot; namespace Cirno.Scripts.Resources.Loot; [GlobalClass] [Tool] public partial class LootDrop : Resource { [Export] public LootItem Item { get; set; } [Export(PropertyHint.None, "suffix:%")] public float Chance { get; set; } /// How many pickup instances to spawn when this drop is triggered. [Export] public int Count { get; set; } = 1; }