using Cirno.Scripts.Components; using Godot; namespace Cirno.Scripts.Resources; [GlobalClass] [Tool] public abstract partial class BulletCreationModifier : Resource, IBulletModifier { public abstract BulletInfo ModifyBullet(BulletInfo bullet, int bulletIndex, int totalBullets); //public abstract float ModifySpeed(float baseSpeed, int bulletIndex, int totalBullets); }