// Game: Generic // Format: Standard // entity 0 { "classname" "worldspawn" "_tb_textures" "textures;textures/Floors;textures/Various;textures/Walls" // brush 0 { ( -64 -64 -16 ) ( -64 -63 -16 ) ( -64 -64 -15 ) Floors/Floor112 0 0 0 1 1 ( -64 -64 -16 ) ( -64 -64 -15 ) ( -63 -64 -16 ) Floors/Floor112 0 0 0 1 1 ( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) Floors/Floor112 0 0 0 1 1 ( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) Floors/Floor112 0 0 0 1 1 ( 64 64 16 ) ( 65 64 16 ) ( 64 64 17 ) Floors/Floor112 0 0 0 1 1 ( 64 64 16 ) ( 64 64 17 ) ( 64 65 16 ) Floors/Floor112 0 0 0 1 1 } // brush 1 { ( 64 64 64 ) ( 64 -64 64 ) ( 64 -64 -16 ) Walls/Wall0 0 -3.1999998 0 1 5 ( 64 -64 64 ) ( 80 -64 64 ) ( 80 -64 -16 ) Walls/Wall0 0 -3.1999998 0 1 5 ( 80 -64 -16 ) ( 80 64 -16 ) ( 64 64 -16 ) Walls/Wall0 0 -16 0 1 1 ( 64 64 64 ) ( 80 64 64 ) ( 80 -64 64 ) Walls/Wall0 0 -16 0 1 1 ( 80 64 -16 ) ( 80 64 64 ) ( 64 64 64 ) Walls/Wall0 0 -3.1999998 0 1 5 ( 80 -64 64 ) ( 80 64 64 ) ( 80 64 -16 ) Walls/Wall0 0 -3.1999998 0 1 5 } }