using Cirno.Scripts.Resources.Roguelite; using Godot; using Godot.Collections; namespace Cirno.Scripts.Resources; [GlobalClass] public partial class RogueliteMapTheme : Resource { [Export] public PackedScene HorizontalDoorPrefab { get; set; } [Export] public PackedScene HorizontalWallPrefab { get; set; } [Export] public PackedScene VerticalDoorPrefab { get; set; } [Export] public PackedScene VerticalWallPrefab { get; set; } [Export] public PackedScene DoorLockPrefab { get; set; } [Export] public PackedScene KeyCardPrefab { get; set; } [Export] public Array Rooms { get; set; } }