[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=3 format=3 uid="uid://bl3lxmse670pv"] [ext_resource type="Script" uid="uid://5cow84q03m6a" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_7n2vi"] [ext_resource type="Script" uid="uid://oq2ep51w11u5" path="res://3D/TrenchBroom/EntityScripts/Solid/worldspawn.gd" id="2_s7wnd"] [resource] script = ExtResource("1_7n2vi") origin_type = 4 build_occlusion = true collision_mask = 0 script_class = ExtResource("2_s7wnd") classname = "solid_shadow" description = "Default static world geometry. Builds a StaticBody3D with a single MeshInstance3D and a single convex CollisionShape3D shape. Also builds Occluder3D to aid in render culling of other VisualInstance3D nodes." meta_properties = { "color": Color(0.227738, 0.227738, 0.227738, 1) } node_class = "StaticBody3D"