[gd_resource type="Resource" script_class="BulletResource" load_steps=4 format=3 uid="uid://csmq6hngkx41e"] [ext_resource type="PackedScene" uid="uid://byc67yxbkefyk" path="res://Scenes/Weapons/bullet_3D.tscn" id="1_qojek"] [ext_resource type="Texture2D" uid="uid://cybpmpb0d8yva" path="res://Sprites/Projectile.png" id="2_663pf"] [ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="3_xep6w"] [resource] script = ExtResource("3_xep6w") BulletScene = ExtResource("1_qojek") BulletSprite = ExtResource("2_663pf") BulletSize = 0.08 BulletSpeed = 10.0 Direction = Vector2(1, 0) BulletDamage = 0.5 MaxDamage = 1.2 Knockback = 100.0 LifeTime = 10.0 Owner = 1 DamageType = 3 GrazeValue = 0.2 Attributes = 256 TimeModifiers = []