using Godot; namespace Cirno.Scripts.Weapons; public partial class WeaponSoundModule : Node2D { [Export] public Weapon Weapon { get; private set; } [Export] public AudioStreamPlayer2D ShootSound { get; private set; } [Export] public AudioStreamPlayer2D ReloadSound { get; private set; } [Export] public AudioStreamPlayer2D EmptySound { get; private set; } public override void _Ready() { if (Weapon?.WeaponData is null) return; ShootSound.Stream = Weapon.WeaponData.ShootSound; ReloadSound.Stream = Weapon.WeaponData.ReloadSound; EmptySound.Stream = Weapon.WeaponData.EmptySound; } public void PlayReloadSound() { ReloadSound?.Play(); } public void PlayShootSound() { ShootSound?.Play(); } public void PlayEmptySound() { EmptySound?.Play(); } }