[gd_scene load_steps=2 format=3 uid="uid://crry0rgk7a8sm"] [ext_resource type="Script" path="res://Scripts/Weapon.cs" id="1_f5iec"] [node name="Weapon" type="Sprite2D"] script = ExtResource("1_f5iec") [node name="Muzzle" type="Marker2D" parent="."] position = Vector2(5, 0) [node name="ShootTimer" type="Timer" parent="."] one_shot = true