[gd_scene load_steps=9 format=3 uid="uid://v8s3kubgb2qg"] [ext_resource type="Texture2D" uid="uid://b4ynnb14mb4uq" path="res://Sprites/Reisen.png" id="1_4w8mj"] [ext_resource type="Script" path="res://Scripts/Enemy.cs" id="1_lpwdj"] [ext_resource type="PackedScene" uid="uid://cuixq5ex0j40h" path="res://Scenes/enemyBullet.tscn" id="2_ogldd"] [ext_resource type="PackedScene" uid="uid://crry0rgk7a8sm" path="res://Scenes/Weapons/BaseWeapon.tscn" id="4_2k1dv"] [sub_resource type="AtlasTexture" id="AtlasTexture_2brqc"] atlas = ExtResource("1_4w8mj") region = Rect2(0, 0, 8, 16) [sub_resource type="CircleShape2D" id="CircleShape2D_8gtts"] radius = 7.0 [sub_resource type="CircleShape2D" id="CircleShape2D_cacb5"] radius = 4.0 [sub_resource type="CircleShape2D" id="CircleShape2D_v711r"] radius = 85.0529 [node name="Enemy" type="Area2D" node_paths=PackedStringArray("EquippedWeapon") groups=["Destroyable"]] collision_layer = 16 collision_mask = 9 script = ExtResource("1_lpwdj") EquippedWeapon = NodePath("Weapon") metadata/_edit_group_ = true [node name="Sprite2D" type="Sprite2D" parent="."] texture = SubResource("AtlasTexture_2brqc") [node name="Damage_HitBox" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_8gtts") [node name="RigidBody2D" type="RigidBody2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"] position = Vector2(0, 5) shape = SubResource("CircleShape2D_cacb5") [node name="PlayerDetection" type="Area2D" parent="."] collision_layer = 16 collision_mask = 2 [node name="PlayerDetectionArea" type="CollisionShape2D" parent="PlayerDetection"] shape = SubResource("CircleShape2D_v711r") [node name="ShootTimer" type="Timer" parent="."] wait_time = 0.4 one_shot = true [node name="Weapon" parent="." instance=ExtResource("4_2k1dv")] BulletScene = ExtResource("2_ogldd") BulletCapacity = 4 BulletSpeed = 50.0 [connection signal="area_entered" from="." to="." method="_on_area_entered"] [connection signal="area_entered" from="PlayerDetection" to="." method="_on_player_detection_area_entered"] [connection signal="area_exited" from="PlayerDetection" to="." method="_on_player_detection_area_exited"]