[gd_resource type="Resource" script_class="BossPhase" load_steps=6 format=3 uid="uid://bu3a6hv5i1qam"] [ext_resource type="Script" uid="uid://cdd6q2h0t1hhq" path="res://Scripts/Resources/BossPhase.cs" id="1_4trvi"] [ext_resource type="Resource" uid="uid://djjp4nyufqxlp" path="res://Resources/Bullets/Reimu_Card_Bullet_Red.tres" id="1_x3pjh"] [ext_resource type="Script" uid="uid://b5s5mjuk1rng5" path="res://Scripts/Resources/TimeModifier.cs" id="2_sai2e"] [ext_resource type="Script" uid="uid://c0ndqalsc4jve" path="res://Scripts/AttackPatterns/SpiralPattern.cs" id="3_xjypu"] [sub_resource type="Resource" id="Resource_8tj6w"] script = ExtResource("3_xjypu") BulletResource = ExtResource("1_x3pjh") EmitterOffset = Vector2(0, 0) bulletCount = 16 rotationSpeed = 0.0 _rotationOffset = 0.0 duration = 5.0 spread = 360.0 burstInterval = 0.5 ShotsPerBurst = 100 BurstRate = 0.0 _targetPlayer = false _predictPlayer = false OverrideOwner = false Owner = 0 OverrideDamageType = false DamageType = 0 OverrideControllable = false Controllable = false OverrideCreationModifier = false TimeModifiers = Array[ExtResource("2_sai2e")]([]) WaitForCompletion = true metadata/_custom_type_script = "uid://c0ndqalsc4jve" [resource] script = ExtResource("1_4trvi") PhaseName = "" Threshold = 400 PlayAnimation = false Patterns = Array[Object]([SubResource("Resource_8tj6w")]) metadata/_custom_type_script = "uid://cdd6q2h0t1hhq"