using Godot; namespace Cirno.Scripts.UI; public partial class BossHud : CanvasLayer { [Export] public Label BossNameLabel { get; set; } [Export] public Label SpellCardNameLabel { get; set; } [Export] public Label SpellCardsCountLabel { get; set; } [Export] public Label SpellCardTimerLabel { get; set; } [Export] public ProgressBar BossHealthBar { get; set; } public string BossName { get => BossNameLabel.Text; set => BossNameLabel.Text = value; } public string SpellCardName { get => SpellCardNameLabel.Text; set => SpellCardNameLabel.Text = value; } public string SpellCardsCount { get => SpellCardsCountLabel.Text; set => SpellCardsCountLabel.Text = value; } public string SpellCardTimer { get => SpellCardTimerLabel.Text; set => SpellCardTimerLabel.Text = value; } public double BossHealth { get => BossHealthBar.Value; set => BossHealthBar.Value = value; } public double BossMaxHealth { get => BossHealthBar.MaxValue; set => BossHealthBar.MaxValue = value; } public void Init() { } }