[gd_scene load_steps=52 format=3 uid="uid://cf0wi8xo4rxpa"] [ext_resource type="Script" path="res://addons/VFEZ-godot/vfez_material_3d.gd" id="1_o2hx6"] [sub_resource type="Shader" id="Shader_5l0pc"] resource_name = "VFEZ3DPreview" code = " // This shader was dynamically generated by the VFEZ material. // ********************************** // Every change to the VFEZ material Render Options or // Include Options generates a new shader. After every change // you can click on the new exported shader in the editor to view // the latest changes. Only the definitions (#define) actually change. // ********************************** shader_type spatial; #define BLEND_MIX #define DEPTH_DRAW_OPAQUE #define CULL_BACK #define DIFFUSE_LAMBERT #define SPECULAR_SCHLICK_GGX #define UNSHADED #define COLOR_RAMP #define COLOR_GLOW #include \"res://addons/VFEZ-godot/Shaders/vfez_3d_template.gdshaderinc\" " [sub_resource type="Gradient" id="Gradient_dk0f8"] colors = PackedColorArray(0, 0.184314, 1, 1, 0.376471, 0.411765, 1, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_flr16"] gradient = SubResource("Gradient_dk0f8") [sub_resource type="Gradient" id="Gradient_arsos"] offsets = PackedFloat32Array(0, 0.516, 1) colors = PackedColorArray(1, 1, 1, 1, 0.819608, 0.819608, 0.819608, 1, 0, 0, 0, 1) [sub_resource type="GradientTexture2D" id="GradientTexture2D_fwp2g"] gradient = SubResource("Gradient_arsos") width = 256 height = 256 fill = 1 fill_from = Vector2(0.5, 0.5) fill_to = Vector2(0.175214, 0.153846) [sub_resource type="ShaderMaterial" id="ShaderMaterial_ncvk1"] render_priority = 0 shader = SubResource("Shader_5l0pc") shader_parameter/global_color = Color(1, 1, 1, 1) shader_parameter/global_alpha = 0.3 shader_parameter/additive_config = false shader_parameter/premultiply_color = true shader_parameter/premultiply_alpha = false shader_parameter/shape1_main_texture_scale = Vector2(1, 1) shader_parameter/shape1_main_texture_offset = Vector2(0, 0) shader_parameter/shape1_color = Color(1, 1, 1, 1) shader_parameter/shape1_red_as_alpha = false shader_parameter/shape1_scroll_speed = Vector2(0, 0) shader_parameter/shape1_rotation_offset = 0.0 shader_parameter/shape1_rotation_speed = 0.0 shader_parameter/shape1_main_texture = SubResource("GradientTexture2D_fwp2g") shader_parameter/shape1_contrast = 1.0 shader_parameter/shape1_brightness = 0.0 shader_parameter/shape1_distortion_texture_scale = Vector2(1, 1) shader_parameter/shape1_distortion_texture_offset = Vector2(0, 0) shader_parameter/shape1_distortion_amount = 0.0 shader_parameter/shape1_distortion_speed = Vector2(0.1, 0.1) shader_parameter/shape1_use_polar_uv = false shader_parameter/shape1_polar_uv_center = Vector2(0.5, 0.5) shader_parameter/shape1_distortion_polar_uvs = false shader_parameter/shape1_use_screenspace_uv = false shader_parameter/use_shape2 = false shader_parameter/use_shape3 = false shader_parameter/use_uv_pixelate = false shader_parameter/use_uv_twist = false shader_parameter/use_uv_handrawn = false shader_parameter/use_uv_shake = false shader_parameter/use_uv_wave = false shader_parameter/use_uv_round_wave = false shader_parameter/use_uv_global_distortion = false shader_parameter/use_alpha_disolve = false shader_parameter/use_color_face_tint = false shader_parameter/use_color_toning = false shader_parameter/use_color_ramp = true shader_parameter/color_ramp_albedo = Color(1, 1, 1, 1) shader_parameter/color_ramp_luminosity = 0.0 shader_parameter/color_ramp_blend = 1.0 shader_parameter/color_ramp_texture = SubResource("GradientTexture1D_flr16") shader_parameter/use_color_posterize = false shader_parameter/use_color_rim = false shader_parameter/use_color_glow = true shader_parameter/glow_color = Color(0, 0.215686, 1, 1) shader_parameter/glow_intensity = 3.0 shader_parameter/glow_intensity_global = 1.0 shader_parameter/use_glow_texture = false shader_parameter/use_color_hsv_shift = false shader_parameter/use_alpha_mask = false shader_parameter/use_alpha_remap = false shader_parameter/use_alpha_cutoff = false shader_parameter/use_vertex_offset = false shader_parameter/use_vertex_expand = false shader_parameter/use_particle_trails = false shader_parameter/use_particle_anim = false script = ExtResource("1_o2hx6") BlendMode = 0 DepthDrawMode = 0 CullMode = 0 DiffuseMode = 0 SpecularMode = 0 ShadingMode = 0 BillboardMode = 0 BillboardKeepScale = false NoDepthTest = false [sub_resource type="QuadMesh" id="QuadMesh_eyir6"] [sub_resource type="Shader" id="Shader_m3jsb"] resource_name = "VFEZ3DPreview" code = " // This shader was dynamically generated by the VFEZ material. // ********************************** // Every change to the VFEZ material Render Options or // Include Options generates a new shader. After every change // you can click on the new exported shader in the editor to view // the latest changes. Only the definitions (#define) actually change. // ********************************** shader_type spatial; #define BLEND_MIX #define DEPTH_DRAW_OPAQUE #define CULL_BACK #define DIFFUSE_LAMBERT #define SPECULAR_SCHLICK_GGX #define UNSHADED #define SHAPE2 #define COLOR_RAMP #define COLOR_GLOW #include \"res://addons/VFEZ-godot/Shaders/vfez_3d_template.gdshaderinc\" " [sub_resource type="FastNoiseLite" id="FastNoiseLite_q2wou"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_57tcq"] seamless = true noise = SubResource("FastNoiseLite_q2wou") [sub_resource type="Gradient" id="Gradient_o3o64"] offsets = PackedFloat32Array(0.289, 0.504, 0.585, 0.762) colors = PackedColorArray(0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1) [sub_resource type="GradientTexture2D" id="GradientTexture2D_mdo8x"] gradient = SubResource("Gradient_o3o64") width = 256 height = 256 fill_from = Vector2(0.0042735, 1) fill_to = Vector2(0, 0) [sub_resource type="ShaderMaterial" id="ShaderMaterial_0wske"] render_priority = 0 shader = SubResource("Shader_m3jsb") shader_parameter/global_color = Color(1, 1, 1, 1) shader_parameter/global_alpha = 1.0 shader_parameter/additive_config = false shader_parameter/premultiply_color = true shader_parameter/premultiply_alpha = false shader_parameter/shape1_main_texture_scale = Vector2(1, 4) shader_parameter/shape1_main_texture_offset = Vector2(0, 0) shader_parameter/shape1_color = Color(1, 1, 1, 1) shader_parameter/shape1_red_as_alpha = false shader_parameter/shape1_scroll_speed = Vector2(0, -0.5) shader_parameter/shape1_rotation_offset = 0.0 shader_parameter/shape1_rotation_speed = 0.0 shader_parameter/shape1_main_texture = SubResource("GradientTexture2D_mdo8x") shader_parameter/shape1_contrast = 1.0 shader_parameter/shape1_brightness = 0.0 shader_parameter/shape1_distortion_texture_scale = Vector2(1, 1) shader_parameter/shape1_distortion_texture_offset = Vector2(0, 0) shader_parameter/shape1_distortion_amount = 1.5 shader_parameter/shape1_distortion_speed = Vector2(0.1, 0.1) shader_parameter/shape1_distortion_texture = SubResource("NoiseTexture2D_57tcq") shader_parameter/shape1_use_polar_uv = true shader_parameter/shape1_polar_uv_center = Vector2(0.5, 0.5) shader_parameter/shape1_distortion_polar_uvs = false shader_parameter/shape1_use_screenspace_uv = false shader_parameter/use_shape2 = true shader_parameter/shape2_main_texture_scale = Vector2(1, 1) shader_parameter/shape2_main_texture_offset = Vector2(0, 0) shader_parameter/shape2_color = Color(1, 1, 1, 1) shader_parameter/shape2_red_as_alpha = false shader_parameter/shape2_scroll_speed = Vector2(0, 0) shader_parameter/shape2_rotation_offset = 0.0 shader_parameter/shape2_rotation_speed = 0.0 shader_parameter/shape2_main_texture = SubResource("GradientTexture2D_fwp2g") shader_parameter/shape2_contrast = 1.0 shader_parameter/shape2_brightness = 0.0 shader_parameter/shape2_distortion_texture_scale = Vector2(1, 1) shader_parameter/shape2_distortion_texture_offset = Vector2(0, 0) shader_parameter/shape2_distortion_amount = 0.0 shader_parameter/shape2_distortion_speed = Vector2(0.1, 0.1) shader_parameter/shape2_use_polar_uv = false shader_parameter/shape2_polar_uv_center = Vector2(0.5, 0.5) shader_parameter/shape2_distortion_polar_uvs = false shader_parameter/shape2_use_screenspace_uv = false shader_parameter/use_shape3 = false shader_parameter/combine_additive = false shader_parameter/shape1_color_weight = 1.0 shader_parameter/shape1_alpha_weight = 1.0 shader_parameter/shape2_color_weight = 2.0 shader_parameter/shape2_alpha_weight = 1.0 shader_parameter/use_uv_pixelate = false shader_parameter/use_uv_twist = false shader_parameter/use_uv_handrawn = false shader_parameter/use_uv_shake = false shader_parameter/use_uv_wave = false shader_parameter/use_uv_round_wave = false shader_parameter/use_uv_global_distortion = false shader_parameter/use_alpha_disolve = false shader_parameter/use_color_face_tint = false shader_parameter/use_color_toning = false shader_parameter/use_color_ramp = true shader_parameter/color_ramp_albedo = Color(1, 1, 1, 1) shader_parameter/color_ramp_luminosity = 0.0 shader_parameter/color_ramp_blend = 1.0 shader_parameter/color_ramp_texture = SubResource("GradientTexture1D_flr16") shader_parameter/use_color_posterize = false shader_parameter/use_color_rim = false shader_parameter/use_color_glow = true shader_parameter/glow_color = Color(0, 0.509804, 1, 1) shader_parameter/glow_intensity = 3.0 shader_parameter/glow_intensity_global = 1.0 shader_parameter/use_glow_texture = false shader_parameter/use_color_hsv_shift = false shader_parameter/use_alpha_mask = false shader_parameter/use_alpha_remap = false shader_parameter/use_alpha_cutoff = false shader_parameter/use_vertex_offset = false shader_parameter/use_vertex_expand = false shader_parameter/use_particle_trails = false shader_parameter/use_particle_anim = false script = ExtResource("1_o2hx6") BlendMode = 0 DepthDrawMode = 0 CullMode = 0 DiffuseMode = 0 SpecularMode = 0 ShadingMode = 0 BillboardMode = 0 BillboardKeepScale = false NoDepthTest = false [sub_resource type="Shader" id="Shader_35bul"] resource_name = "VFEZ3DPreview" code = " // This shader was dynamically generated by the VFEZ material. // ********************************** // Every change to the VFEZ material Render Options or // Include Options generates a new shader. After every change // you can click on the new exported shader in the editor to view // the latest changes. Only the definitions (#define) actually change. // ********************************** shader_type spatial; #define BLEND_MIX #define DEPTH_DRAW_OPAQUE #define CULL_BACK #define DIFFUSE_LAMBERT #define SPECULAR_SCHLICK_GGX #define UNSHADED #define BILLBOARD_PARTICLE #define BILLBOARD_KEEP_SCALE #define COLOR_GLOW #include \"res://addons/VFEZ-godot/Shaders/vfez_3d_template.gdshaderinc\" " [sub_resource type="Gradient" id="Gradient_fubi6"] offsets = PackedFloat32Array(0.586466, 1) colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1) [sub_resource type="GradientTexture2D" id="GradientTexture2D_bx8q0"] gradient = SubResource("Gradient_fubi6") fill = 1 fill_from = Vector2(0.487179, 0.465812) fill_to = Vector2(0.149573, 0.132479) [sub_resource type="ShaderMaterial" id="ShaderMaterial_wlr8l"] render_priority = 0 shader = SubResource("Shader_35bul") shader_parameter/global_color = Color(1, 1, 1, 1) shader_parameter/global_alpha = 1.0 shader_parameter/additive_config = false shader_parameter/premultiply_color = true shader_parameter/premultiply_alpha = false shader_parameter/shape1_main_texture_scale = Vector2(1, 1) shader_parameter/shape1_main_texture_offset = Vector2(0, 0) shader_parameter/shape1_color = Color(0, 0.368627, 1, 1) shader_parameter/shape1_red_as_alpha = false shader_parameter/shape1_scroll_speed = Vector2(0, 0) shader_parameter/shape1_rotation_offset = 0.0 shader_parameter/shape1_rotation_speed = 0.0 shader_parameter/shape1_main_texture = SubResource("GradientTexture2D_bx8q0") shader_parameter/shape1_contrast = 1.0 shader_parameter/shape1_brightness = 0.0 shader_parameter/shape1_distortion_texture_scale = Vector2(1, 1) shader_parameter/shape1_distortion_texture_offset = Vector2(0, 0) shader_parameter/shape1_distortion_amount = 0.0 shader_parameter/shape1_distortion_speed = Vector2(0.1, 0.1) shader_parameter/shape1_use_polar_uv = false shader_parameter/shape1_polar_uv_center = Vector2(0.5, 0.5) shader_parameter/shape1_distortion_polar_uvs = false shader_parameter/shape1_use_screenspace_uv = false shader_parameter/use_shape2 = false shader_parameter/use_shape3 = false shader_parameter/use_uv_pixelate = false shader_parameter/use_uv_twist = false shader_parameter/use_uv_handrawn = false shader_parameter/use_uv_shake = false shader_parameter/use_uv_wave = false shader_parameter/use_uv_round_wave = false shader_parameter/use_uv_global_distortion = false shader_parameter/use_alpha_disolve = false shader_parameter/use_color_face_tint = false shader_parameter/use_color_toning = false shader_parameter/use_color_ramp = false shader_parameter/use_color_posterize = false shader_parameter/use_color_rim = false shader_parameter/use_color_glow = true shader_parameter/glow_color = Color(0, 0.368627, 1, 1) shader_parameter/glow_intensity = 50.0 shader_parameter/glow_intensity_global = 40.0 shader_parameter/use_glow_texture = false shader_parameter/use_color_hsv_shift = false shader_parameter/use_alpha_mask = false shader_parameter/use_alpha_remap = false shader_parameter/use_alpha_cutoff = false shader_parameter/use_vertex_offset = false shader_parameter/use_vertex_expand = false shader_parameter/use_particle_trails = false shader_parameter/use_particle_anim = false script = ExtResource("1_o2hx6") BlendMode = 0 DepthDrawMode = 0 CullMode = 0 DiffuseMode = 0 SpecularMode = 0 ShadingMode = 0 BillboardMode = 3 BillboardKeepScale = true NoDepthTest = false [sub_resource type="Curve" id="Curve_vq4uv"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_u4lhj"] curve = SubResource("Curve_vq4uv") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_3e8fx"] emission_shape = 6 emission_ring_axis = Vector3(0, 1, 0) emission_ring_height = 0.0 emission_ring_radius = 0.3 emission_ring_inner_radius = 0.0 direction = Vector3(0, 1, 0) spread = 0.0 initial_velocity_min = 0.1 initial_velocity_max = 0.4 gravity = Vector3(0, 0, 0) damping_min = 0.2 damping_max = 0.2 alpha_curve = SubResource("CurveTexture_u4lhj") [sub_resource type="QuadMesh" id="QuadMesh_t6fyf"] size = Vector2(0.1, 0.1) [sub_resource type="Shader" id="Shader_y88k5"] resource_name = "VFEZ3DPreview" code = " // This shader was dynamically generated by the VFEZ material. // ********************************** // Every change to the VFEZ material Render Options or // Include Options generates a new shader. After every change // you can click on the new exported shader in the editor to view // the latest changes. Only the definitions (#define) actually change. // ********************************** shader_type spatial; #define BLEND_MIX #define DEPTH_DRAW_OPAQUE #define CULL_BACK #define DIFFUSE_LAMBERT #define SPECULAR_SCHLICK_GGX #define UNSHADED #define ALPHA_DISOLVE #define COLOR_RIM #include \"res://addons/VFEZ-godot/Shaders/vfez_3d_template.gdshaderinc\" " [sub_resource type="FastNoiseLite" id="FastNoiseLite_ro2bx"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_wdl7p"] seamless = true noise = SubResource("FastNoiseLite_ro2bx") [sub_resource type="FastNoiseLite" id="FastNoiseLite_8dd0h"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_280j0"] seamless = true noise = SubResource("FastNoiseLite_8dd0h") [sub_resource type="ShaderMaterial" id="ShaderMaterial_d2148"] render_priority = 0 shader = SubResource("Shader_y88k5") shader_parameter/global_color = Color(1, 1, 1, 1) shader_parameter/global_alpha = 1.0 shader_parameter/additive_config = false shader_parameter/premultiply_color = false shader_parameter/premultiply_alpha = false shader_parameter/shape1_main_texture_scale = Vector2(1, 1) shader_parameter/shape1_main_texture_offset = Vector2(0, 0) shader_parameter/shape1_color = Color(0.858824, 0.345098, 0, 1) shader_parameter/shape1_red_as_alpha = false shader_parameter/shape1_scroll_speed = Vector2(0, 0) shader_parameter/shape1_rotation_offset = 0.0 shader_parameter/shape1_rotation_speed = 0.0 shader_parameter/shape1_contrast = 1.0 shader_parameter/shape1_brightness = 0.0 shader_parameter/shape1_distortion_texture_scale = Vector2(1, 1) shader_parameter/shape1_distortion_texture_offset = Vector2(0, 0) shader_parameter/shape1_distortion_amount = 0.0 shader_parameter/shape1_distortion_speed = Vector2(0.1, 0.1) shader_parameter/shape1_use_polar_uv = false shader_parameter/shape1_polar_uv_center = Vector2(0.5, 0.5) shader_parameter/shape1_distortion_polar_uvs = false shader_parameter/shape1_use_screenspace_uv = false shader_parameter/use_shape2 = false shader_parameter/use_shape3 = false shader_parameter/use_uv_pixelate = false shader_parameter/use_uv_twist = false shader_parameter/use_uv_handrawn = false shader_parameter/use_uv_shake = false shader_parameter/use_uv_wave = false shader_parameter/use_uv_round_wave = false shader_parameter/use_uv_global_distortion = false shader_parameter/use_alpha_disolve = true shader_parameter/alpha_disolve_texture_scale = Vector2(1, 1) shader_parameter/alpha_disolve_texture_offset = Vector2(0, 0) shader_parameter/alpha_disolve_amount = 0.054 shader_parameter/alpha_disolve_transition = 0.075 shader_parameter/alpha_disolve_power = 0.5 shader_parameter/alpha_disolve_scroll_speed = Vector2(0.2, 0.2) shader_parameter/alpha_disolve_texture = SubResource("NoiseTexture2D_280j0") shader_parameter/use_alpha_disolve_burn = true shader_parameter/alpha_disolve_burn_color = Color(1, 1, 0, 1) shader_parameter/alpha_disolve_burn_width = 0.031 shader_parameter/alpha_disolve_burn_glow = 17.373 shader_parameter/alpha_disolve_burn_texture = SubResource("NoiseTexture2D_wdl7p") shader_parameter/use_color_face_tint = false shader_parameter/use_color_toning = false shader_parameter/use_color_ramp = false shader_parameter/use_color_posterize = false shader_parameter/use_color_rim = true shader_parameter/rim_color = Color(0.972667, 1, 0.59, 1) shader_parameter/rim_bias = 0.0 shader_parameter/rim_scale = 1.0 shader_parameter/rim_power = 1.187 shader_parameter/rim_intensity = 1.0 shader_parameter/rim_add_amount = 1.0 shader_parameter/rim_erodes_alpha = 0.0 shader_parameter/use_color_glow = false shader_parameter/use_color_hsv_shift = false shader_parameter/use_alpha_mask = false shader_parameter/use_alpha_remap = false shader_parameter/use_alpha_cutoff = false shader_parameter/use_vertex_offset = false shader_parameter/use_vertex_expand = false shader_parameter/use_particle_trails = false shader_parameter/use_particle_anim = false script = ExtResource("1_o2hx6") BlendMode = 0 DepthDrawMode = 0 CullMode = 0 DiffuseMode = 0 SpecularMode = 0 ShadingMode = 0 BillboardMode = 0 BillboardKeepScale = false NoDepthTest = false [sub_resource type="SphereMesh" id="SphereMesh_x6q4p"] radius = 0.45 height = 0.9 [sub_resource type="Shader" id="Shader_puju3"] resource_name = "VFEZ3DPreview" code = " // This shader was dynamically generated by the VFEZ material. // ********************************** // Every change to the VFEZ material Render Options or // Include Options generates a new shader. After every change // you can click on the new exported shader in the editor to view // the latest changes. Only the definitions (#define) actually change. // ********************************** shader_type spatial; #define BLEND_MIX #define DEPTH_DRAW_OPAQUE #define CULL_BACK #define DIFFUSE_LAMBERT #define SPECULAR_SCHLICK_GGX #define UNSHADED #define COLOR_TONING #define COLOR_RIM #define VERTEX_OFFSET #include \"res://addons/VFEZ-godot/Shaders/vfez_3d_template.gdshaderinc\" " [sub_resource type="FastNoiseLite" id="FastNoiseLite_goiqf"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_l4boc"] seamless = true noise = SubResource("FastNoiseLite_goiqf") [sub_resource type="FastNoiseLite" id="FastNoiseLite_fm7x5"] noise_type = 3 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_gjelf"] seamless = true noise = SubResource("FastNoiseLite_fm7x5") [sub_resource type="FastNoiseLite" id="FastNoiseLite_7epju"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_21bhv"] seamless = true noise = SubResource("FastNoiseLite_7epju") [sub_resource type="ShaderMaterial" id="ShaderMaterial_b7o1b"] render_priority = 10 shader = SubResource("Shader_puju3") shader_parameter/global_color = Color(1, 1, 1, 1) shader_parameter/global_alpha = 1.0 shader_parameter/additive_config = false shader_parameter/premultiply_color = false shader_parameter/premultiply_alpha = false shader_parameter/shape1_main_texture_scale = Vector2(1, 1) shader_parameter/shape1_main_texture_offset = Vector2(0, 0) shader_parameter/shape1_color = Color(1, 1, 1, 1) shader_parameter/shape1_red_as_alpha = true shader_parameter/shape1_scroll_speed = Vector2(0.1, 0.1) shader_parameter/shape1_rotation_offset = 0.0 shader_parameter/shape1_rotation_speed = 0.0 shader_parameter/shape1_main_texture = SubResource("NoiseTexture2D_gjelf") shader_parameter/shape1_contrast = 2.18 shader_parameter/shape1_brightness = -0.05 shader_parameter/shape1_distortion_texture_scale = Vector2(1, 1) shader_parameter/shape1_distortion_texture_offset = Vector2(0, 0) shader_parameter/shape1_distortion_amount = 2.0 shader_parameter/shape1_distortion_speed = Vector2(0.2, 0.2) shader_parameter/shape1_distortion_texture = SubResource("NoiseTexture2D_l4boc") shader_parameter/shape1_use_polar_uv = false shader_parameter/shape1_polar_uv_center = Vector2(0.5, 0.5) shader_parameter/shape1_distortion_polar_uvs = false shader_parameter/shape1_use_screenspace_uv = false shader_parameter/use_shape2 = false shader_parameter/use_shape3 = false shader_parameter/use_uv_pixelate = false shader_parameter/use_uv_twist = false shader_parameter/use_uv_handrawn = false shader_parameter/use_uv_shake = false shader_parameter/use_uv_wave = false shader_parameter/use_uv_round_wave = false shader_parameter/use_uv_global_distortion = false shader_parameter/use_alpha_disolve = false shader_parameter/use_color_face_tint = false shader_parameter/use_color_toning = true shader_parameter/color_grading_light_tone = Color(0.9, 1, 0, 1) shader_parameter/color_grading_mid_tone = Color(1, 0.55, 0, 1) shader_parameter/color_grading_dark_tone = Color(0.513726, 0, 0, 1) shader_parameter/color_grading_mid_point = 0.5 shader_parameter/use_color_ramp = false shader_parameter/use_color_posterize = false shader_parameter/use_color_rim = true shader_parameter/rim_color = Color(0.972667, 1, 0.59, 1) shader_parameter/rim_bias = 0.0 shader_parameter/rim_scale = 1.0 shader_parameter/rim_power = 1.902 shader_parameter/rim_intensity = 1.2 shader_parameter/rim_add_amount = 1.0 shader_parameter/rim_erodes_alpha = 0.0 shader_parameter/use_color_glow = false shader_parameter/use_color_hsv_shift = false shader_parameter/use_alpha_mask = false shader_parameter/use_alpha_remap = false shader_parameter/use_alpha_cutoff = false shader_parameter/use_vertex_offset = true shader_parameter/vertex_offset_amount = 0.1 shader_parameter/vertex_offset_power = 1.0 shader_parameter/vertex_offset_speed = Vector2(0.1, 0.1) shader_parameter/vertex_offset_texture = SubResource("NoiseTexture2D_21bhv") shader_parameter/use_vertex_expand = false shader_parameter/use_particle_trails = false shader_parameter/use_particle_anim = false script = ExtResource("1_o2hx6") BlendMode = 0 DepthDrawMode = 0 CullMode = 0 DiffuseMode = 0 SpecularMode = 0 ShadingMode = 0 BillboardMode = 0 BillboardKeepScale = false NoDepthTest = false [sub_resource type="SphereMesh" id="SphereMesh_4wcxn"] [sub_resource type="Animation" id="Animation_bymho"] resource_name = "Idle" length = 4.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("SphereIn:material_override:shader_parameter/alpha_disolve_amount") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 2, 3.9), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [0.5, 0.8, 0.5] } [sub_resource type="Animation" id="Animation_c2ts8"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("SphereIn:material_override:shader_parameter/alpha_disolve_amount") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.054] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_heu7k"] _data = { "Idle": SubResource("Animation_bymho"), "RESET": SubResource("Animation_c2ts8") } [sub_resource type="Shader" id="Shader_mcoye"] resource_name = "VFEZ3DPreview" code = " // This shader was dynamically generated by the VFEZ material. // ********************************** // Every change to the VFEZ material Render Options or // Include Options generates a new shader. After every change // you can click on the new exported shader in the editor to view // the latest changes. Only the definitions (#define) actually change. // ********************************** shader_type spatial; #define BLEND_MIX #define DEPTH_DRAW_OPAQUE #define CULL_DISABLED #define DIFFUSE_LAMBERT #define SPECULAR_SCHLICK_GGX #define UNSHADED #define UV_PIXELATE #define UV_TWIST #define COLOR_RAMP #define ALPHA_MASK #define VERTEX_EXPAND #include \"res://addons/VFEZ-godot/Shaders/vfez_3d_template.gdshaderinc\" " [sub_resource type="Gradient" id="Gradient_63ihy"] offsets = PackedFloat32Array(0.428058, 1) colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1) [sub_resource type="GradientTexture2D" id="GradientTexture2D_r8kvc"] gradient = SubResource("Gradient_63ihy") fill = 1 fill_from = Vector2(0.5, 0.5) fill_to = Vector2(0.209402, 0.282051) [sub_resource type="Gradient" id="Gradient_ofkbo"] colors = PackedColorArray(1, 0, 0, 1, 1, 0.945098, 0, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_uakp7"] gradient = SubResource("Gradient_ofkbo") [sub_resource type="FastNoiseLite" id="FastNoiseLite_0oxa2"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_gpq7r"] seamless = true noise = SubResource("FastNoiseLite_0oxa2") [sub_resource type="ShaderMaterial" id="ShaderMaterial_1m7hj"] render_priority = 0 shader = SubResource("Shader_mcoye") shader_parameter/global_color = Color(1, 1, 1, 1) shader_parameter/global_alpha = 1.0 shader_parameter/additive_config = false shader_parameter/premultiply_color = true shader_parameter/premultiply_alpha = false shader_parameter/shape1_main_texture_scale = Vector2(1, 1) shader_parameter/shape1_main_texture_offset = Vector2(0, 0) shader_parameter/shape1_color = Color(1, 1, 1, 1) shader_parameter/shape1_red_as_alpha = false shader_parameter/shape1_scroll_speed = Vector2(0.48, 0) shader_parameter/shape1_rotation_offset = 0.0 shader_parameter/shape1_rotation_speed = 0.0 shader_parameter/shape1_main_texture = SubResource("NoiseTexture2D_gpq7r") shader_parameter/shape1_contrast = 1.902 shader_parameter/shape1_brightness = 0.0 shader_parameter/shape1_distortion_texture_scale = Vector2(1, 1) shader_parameter/shape1_distortion_texture_offset = Vector2(0, 0) shader_parameter/shape1_distortion_amount = 0.0 shader_parameter/shape1_distortion_speed = Vector2(0, 0) shader_parameter/shape1_use_polar_uv = false shader_parameter/shape1_polar_uv_center = Vector2(0.5, 0.5) shader_parameter/shape1_distortion_polar_uvs = false shader_parameter/shape1_use_screenspace_uv = false shader_parameter/use_shape2 = false shader_parameter/use_shape3 = false shader_parameter/use_uv_pixelate = true shader_parameter/uv_pixelate_size = 128 shader_parameter/use_uv_twist = true shader_parameter/uv_twist_amount = 1.0 shader_parameter/uv_twist_pos_x = 0.5 shader_parameter/uv_twist_pos_y = 0.5 shader_parameter/uv_twist_radius = 0.318 shader_parameter/use_uv_handrawn = false shader_parameter/use_uv_shake = false shader_parameter/use_uv_wave = false shader_parameter/use_uv_round_wave = false shader_parameter/use_uv_global_distortion = false shader_parameter/use_alpha_disolve = false shader_parameter/use_color_face_tint = false shader_parameter/use_color_toning = false shader_parameter/use_color_ramp = true shader_parameter/color_ramp_albedo = Color(1, 1, 1, 1) shader_parameter/color_ramp_luminosity = 0.0 shader_parameter/color_ramp_blend = 1.0 shader_parameter/color_ramp_texture = SubResource("GradientTexture1D_uakp7") shader_parameter/use_color_posterize = false shader_parameter/use_color_rim = false shader_parameter/use_color_glow = false shader_parameter/use_color_hsv_shift = false shader_parameter/use_alpha_mask = true shader_parameter/alpha_mask_scale = Vector2(1, 1) shader_parameter/alpha_mask_offset = Vector2(0, 0) shader_parameter/alpha_mask_power = 1.0 shader_parameter/alpha_mask_texture = SubResource("GradientTexture2D_r8kvc") shader_parameter/use_alpha_remap = false shader_parameter/use_alpha_cutoff = false shader_parameter/use_vertex_offset = false shader_parameter/use_vertex_expand = true shader_parameter/vertex_expand_center = Vector3(0, 0, -0.48) shader_parameter/vertex_expand_ignore_center_vertical = false shader_parameter/vertex_expand_amount = 1.651 shader_parameter/use_particle_trails = false shader_parameter/use_particle_anim = false script = ExtResource("1_o2hx6") BlendMode = 0 DepthDrawMode = 0 CullMode = 2 DiffuseMode = 0 SpecularMode = 0 ShadingMode = 0 BillboardMode = 0 BillboardKeepScale = false NoDepthTest = false [sub_resource type="QuadMesh" id="QuadMesh_6w7pd"] subdivide_width = 10 subdivide_depth = 10 [sub_resource type="Environment" id="Environment_jicdf"] background_mode = 1 background_color = Color(0.0862745, 0.301961, 0.85098, 1) glow_enabled = true glow_blend_mode = 1 [node name="VfezExamples" type="Node3D"] [node name="BuffAura" type="Node3D" parent="."] transform = Transform3D(2.515, 0, 0, 0, 2.515, 0, 0, 0, 2.515, 0, 0, 0) [node name="Base" type="MeshInstance3D" parent="BuffAura"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) material_override = SubResource("ShaderMaterial_ncvk1") mesh = SubResource("QuadMesh_eyir6") skeleton = NodePath("../..") [node name="Rings" type="MeshInstance3D" parent="BuffAura"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) material_override = SubResource("ShaderMaterial_0wske") mesh = SubResource("QuadMesh_eyir6") skeleton = NodePath("../..") [node name="GPUParticles3D" type="GPUParticles3D" parent="BuffAura"] transform = Transform3D(0.999929, 0, 0.0119552, 0, 1, 0, -0.0119552, 0, 0.999929, 0.00681505, 0, 0.0035185) material_override = SubResource("ShaderMaterial_wlr8l") amount = 60 lifetime = 2.0 randomness = 1.0 process_material = SubResource("ParticleProcessMaterial_3e8fx") draw_pass_1 = SubResource("QuadMesh_t6fyf") [node name="BurningSphere" type="Node3D" parent="."] transform = Transform3D(1.34, 0, 0, 0, 1.34, 0, 0, 0, 1.34, 0, 0, 2.90786) [node name="SphereIn" type="MeshInstance3D" parent="BurningSphere"] material_override = SubResource("ShaderMaterial_d2148") mesh = SubResource("SphereMesh_x6q4p") [node name="SphereOut" type="MeshInstance3D" parent="BurningSphere"] material_override = SubResource("ShaderMaterial_b7o1b") mesh = SubResource("SphereMesh_4wcxn") skeleton = NodePath("../..") [node name="AnimationPlayer" type="AnimationPlayer" parent="BurningSphere"] libraries = { "": SubResource("AnimationLibrary_heu7k") } autoplay = "Idle" [node name="PixelTwist" type="Node3D" parent="."] [node name="Twist" type="MeshInstance3D" parent="PixelTwist"] transform = Transform3D(0.0119552, 0, -0.999929, 0, 1, 0, 0.999929, 0, 0.0119552, 1.48031, 0, -2.86724) material_override = SubResource("ShaderMaterial_1m7hj") mesh = SubResource("QuadMesh_6w7pd") [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_jicdf") [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D(-4.37114e-08, 0.559193, -0.829038, 0, 0.829038, 0.559193, 1, 2.44431e-08, -3.62384e-08, -5.571, 3.38, 0) fov = 45.1