[gd_resource type="Resource" script_class="BulletResource" load_steps=4 format=3 uid="uid://qrqsywgiij7i"] [ext_resource type="PackedScene" uid="uid://c133312rx63ps" path="res://Scenes/Weapons/base_enemy_bullet_3D_small.tscn" id="1_pm333"] [ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="2_4bl80"] [ext_resource type="Texture2D" uid="uid://bdyd0bht18n47" path="res://Sprites/EnemyProjectile.png" id="2_e1tuw"] [resource] script = ExtResource("2_4bl80") BulletScene = ExtResource("1_pm333") BulletSprite = ExtResource("2_e1tuw") BulletSize = 0.08 BulletSpeed = 2.5 Direction = Vector2(1, 0) BulletDamage = 8.0 MaxDamage = 1.0 Knockback = 1.0 LifeTime = 10.0 Owner = 2 DamageType = 0 GrazeValue = 1.0 Attributes = 290 TimeModifiers = []