[gd_resource type="Resource" script_class="BossPhase" load_steps=12 format=3 uid="uid://cwrjsponw40pd"] [ext_resource type="Script" uid="uid://cdd6q2h0t1hhq" path="res://Scripts/Resources/BossPhase.cs" id="1_a65t7"] [ext_resource type="Resource" uid="uid://cvcpb6u6mo8oo" path="res://Resources/Bullets/3D/rice_bullet_small_blue_3D.tres" id="1_d7vfp"] [ext_resource type="Script" uid="uid://b5s5mjuk1rng5" path="res://Scripts/Resources/TimeModifier.cs" id="2_ali57"] [ext_resource type="Script" uid="uid://dka43xos84kbw" path="res://Scripts/Resources/Modifiers/DelayedRotationModifier.cs" id="3_gq3ok"] [ext_resource type="Script" uid="uid://bxiprx5nwmpnu" path="res://Scripts/AttackPatterns/ShootingPattern3D.cs" id="4_38hmx"] [ext_resource type="Script" uid="uid://cg7gi3tva4gvw" path="res://Scripts/AttackPatterns/WaitPattern.cs" id="5_ali57"] [sub_resource type="Resource" id="Resource_r87xf"] script = ExtResource("3_gq3ok") TimeInSeconds = 1.0 ModifierType = 1 Value = 90.0 Continuous = false metadata/_custom_type_script = "uid://dka43xos84kbw" [sub_resource type="Resource" id="Resource_4hlom"] script = ExtResource("4_38hmx") BulletResource = ExtResource("1_d7vfp") EmitterOffset = Vector3(0, 0, 0) bulletCount = 20 rotationSpeed = 0.0 _rotationOffset = 0.0 duration = 1.0 spread = 360.0 burstInterval = 2.0 ShotsPerBurst = 100 BurstRate = 0.0 _targetPlayer = false _predictPlayer = false OverrideOwner = false Owner = 0 OverrideDamageType = false DamageType = 0 OverrideControllable = false Controllable = false OverrideCreationModifier = false TimeModifiers = Array[ExtResource("2_ali57")]([SubResource("Resource_r87xf")]) WaitForCompletion = false metadata/_custom_type_script = "uid://bxiprx5nwmpnu" [sub_resource type="Resource" id="Resource_d7vfp"] script = ExtResource("3_gq3ok") TimeInSeconds = 1.0 ModifierType = 1 Value = -90.0 Continuous = false metadata/_custom_type_script = "uid://dka43xos84kbw" [sub_resource type="Resource" id="Resource_ali57"] script = ExtResource("4_38hmx") BulletResource = ExtResource("1_d7vfp") EmitterOffset = Vector3(0, 0, 0) bulletCount = 20 rotationSpeed = 0.0 _rotationOffset = 0.0 duration = 1.0 spread = 360.0 burstInterval = 2.0 ShotsPerBurst = 100 BurstRate = 0.0 _targetPlayer = false _predictPlayer = false OverrideOwner = false Owner = 0 OverrideDamageType = false DamageType = 0 OverrideControllable = false Controllable = false OverrideCreationModifier = false TimeModifiers = Array[ExtResource("2_ali57")]([SubResource("Resource_d7vfp")]) WaitForCompletion = false metadata/_custom_type_script = "uid://bxiprx5nwmpnu" [sub_resource type="Resource" id="Resource_gq3ok"] script = ExtResource("5_ali57") SecondsToWait = 2.0 WaitForCompletion = true metadata/_custom_type_script = "uid://cg7gi3tva4gvw" [resource] script = ExtResource("1_a65t7") PhaseName = "Darkness Sign \"Demarcation\"" Threshold = 50 PlayAnimation = false Patterns = [SubResource("Resource_4hlom"), SubResource("Resource_ali57"), SubResource("Resource_gq3ok")] metadata/_custom_type_script = "uid://cdd6q2h0t1hhq"