[gd_scene load_steps=7 format=3 uid="uid://dtuu2oo6qyo73"] [ext_resource type="Script" uid="uid://b3h7b30kerf60" path="res://Scripts/Interactables/ItemPickup.cs" id="1_p3rh6"] [ext_resource type="Resource" uid="uid://clr1gln7nxa1o" path="res://Resources/Items/Power_Pickup.tres" id="2_yhlj7"] [ext_resource type="Texture2D" uid="uid://bjdsi4x8m42ky" path="res://Sprites/Items/Power_Pickup.png" id="3_o2lex"] [sub_resource type="CircleShape2D" id="CircleShape2D_6vv2s"] [sub_resource type="AtlasTexture" id="AtlasTexture_7bs76"] atlas = ExtResource("3_o2lex") region = Rect2(0, 0, 16, 16) [sub_resource type="SpriteFrames" id="SpriteFrames_y2inf"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_7bs76") }], "loop": true, "name": &"default", "speed": 5.0 }] [node name="Power" type="Area2D" groups=["Interactable"]] collision_layer = 4 collision_mask = 2 script = ExtResource("1_p3rh6") LootTable = [ExtResource("2_yhlj7")] [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_6vv2s") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] sprite_frames = SubResource("SpriteFrames_y2inf")