[gd_scene load_steps=12 format=3 uid="uid://djf0y08ix66fn"] [ext_resource type="Script" uid="uid://cqh7bh0s374ac" path="res://Scripts/Chest.cs" id="1_cwpn7"] [ext_resource type="Texture2D" uid="uid://qeh4ai8h6sw5" path="res://Sprites/Chest.png" id="2_w7a1a"] [sub_resource type="CircleShape2D" id="CircleShape2D_ihal6"] radius = 16.0 [sub_resource type="AtlasTexture" id="AtlasTexture_elja3"] atlas = ExtResource("2_w7a1a") region = Rect2(0, 0, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_nyoe2"] atlas = ExtResource("2_w7a1a") region = Rect2(16, 0, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_f10r8"] atlas = ExtResource("2_w7a1a") region = Rect2(0, 0, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_faho7"] atlas = ExtResource("2_w7a1a") region = Rect2(16, 0, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_yfpr1"] atlas = ExtResource("2_w7a1a") region = Rect2(0, 0, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_x1bfm"] atlas = ExtResource("2_w7a1a") region = Rect2(16, 0, 16, 16) [sub_resource type="SpriteFrames" id="SpriteFrames_cirgn"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_elja3") }], "loop": false, "name": &"Closed", "speed": 5.0 }, { "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_nyoe2") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_f10r8") }], "loop": false, "name": &"Closing", "speed": 5.0 }, { "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_faho7") }], "loop": false, "name": &"Open", "speed": 5.0 }, { "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_yfpr1") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_x1bfm") }], "loop": false, "name": &"Opening", "speed": 5.0 }] [sub_resource type="RectangleShape2D" id="RectangleShape2D_isrvb"] size = Vector2(12, 10) [node name="Chest" type="Area2D" groups=["Interactable"]] collision_layer = 4 collision_mask = 2 script = ExtResource("1_cwpn7") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] visible = false shape = SubResource("CircleShape2D_ihal6") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] sprite_frames = SubResource("SpriteFrames_cirgn") animation = &"Closed" [node name="RigidBody2D" type="RigidBody2D" parent="."] visible = false collision_layer = 64 collision_mask = 10 gravity_scale = 0.0 [node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"] position = Vector2(0, -3) shape = SubResource("RectangleShape2D_isrvb")