using Godot; namespace Cirno.Scripts.Controllers; public class RoomConnection { public Vector2I From; public Vector2I To; public bool IsLocked; public bool IsSecret; public Door FromDoor { get; set; } public Door ToDoor { get; set; } public RoomConnection(Vector2I from, Vector2I to, bool isLocked = false, bool isSecret = false) { From = from; To = to; IsLocked = isLocked; IsSecret = isSecret; } public override string ToString() { return $"From {From} to {To}, IsLocked: {IsLocked}, IsSecret: {IsSecret}"; } }