using Godot; using System; using Cirno.Scripts; public partial class Camera : Enemy { private AnimatedSprite2D _sprite; private GameManager _gameManager; ///private AlarmManager _alarmManager; public override void _Ready() { base._Ready(); _gameManager = GetNode("/root/GameScene"); //_alarmManager = _gameManager.AlarmManager; _sprite = GetNode("AnimatedSprite2D"); _sprite.Play("full_scan"); } protected override void Shoot() { _gameManager.AlarmManager.SoundAlarm(this.GlobalPosition); } }